Broken Glass
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- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Broken Glass
I know the topic has been done to death, but a search did not yield the results I wwas looking for.
I have downloaded a plain glass texture and shader from another thread. I can't remember who made it but it is called glas (German for glass).
All I need to have happen is for the glass to simply dissapear when shot. I don't need a broken image.l I take it is a part of the shader file and I will look at the originals. I guess all I have to do is find the breakable boards and copy the proper shader text??????
I have downloaded a plain glass texture and shader from another thread. I can't remember who made it but it is called glas (German for glass).
All I need to have happen is for the glass to simply dissapear when shot. I don't need a broken image.l I take it is a part of the shader file and I will look at the originals. I guess all I have to do is find the breakable boards and copy the proper shader text??????
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Well after a little more exploration I found the answer (I think?) to my question.
I use the func_window right? Or I guess the func_crate? Not exactly sure.
So now if that works, what values should I be giving the windows? I really want to have the windows blow out instantly, but I want the fraim to withstand all but a nad strenght explosion.
This leaves me with the following ideas
1: Make each window pane into a func_window with low health.
2: Make the frames into funct_crate with a high health.
If this is correct what values should I use for each? It would seem that the standard 250 for the windows should be left alone, as in stock maps. However the window frame values ae less clear to me. I want them strong, as they are windows For the White House.
I use the func_window right? Or I guess the func_crate? Not exactly sure.
So now if that works, what values should I be giving the windows? I really want to have the windows blow out instantly, but I want the fraim to withstand all but a nad strenght explosion.
This leaves me with the following ideas
1: Make each window pane into a func_window with low health.
2: Make the frames into funct_crate with a high health.
If this is correct what values should I use for each? It would seem that the standard 250 for the windows should be left alone, as in stock maps. However the window frame values ae less clear to me. I want them strong, as they are windows For the White House.
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Yeah you'll want func_window, func_crate will make the whole thing diseapear.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Well, glad you got things goin I can't wait for you to get donesilversound wrote:Sad part was that I pretty much was talking to myself. I am one of those "learn out loud" kind of people. However I did get through my problem.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
Your not the only one that thinks out loud.
My neighbours must think I am mad, random shouting and swearing at all times of day, computers get me like that
My neighbours must think I am mad, random shouting and swearing at all times of day, computers get me like that
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Code
The gray box in the entity window (key N) lists the keys and values (properties) that can be added.



