Trap Room/Door Help in making it work!

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Snipes
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Trap Room/Door Help in making it work!

Post by Snipes »

What i would like to doo is make a ceiling and floor and when u walk roughly in the middle of it the walls come down and cant be moved, how would i go about this ?
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tltrude
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func_door

Post by tltrude »

Turn them into func_doors. Give them both the same targetname. Put a trigger_multiple in the center and have it target the doors.

http://pages.sbcglobal.net/tltrude/Temp/door2.zip

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Last edited by tltrude on Thu Oct 30, 2003 10:17 am, edited 1 time in total.
Tom Trude,

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silversound
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Post by silversound »

Or just get tltrude's doors2 tutorial :o
It is by far the easiest way to learn about doors. :!: :!:
PM me your tips of the day.

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smartaiguy
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Post by smartaiguy »

yes, triggering a door would do the trick. Do check out tltrude's tut its very helpful.
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Post by Guitarfan »

you can also use waypoints for the wall but that's not as easy as doors I guess :)
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smartaiguy
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Post by smartaiguy »

waypoints are much harder.!

What you need to do is make a wall above the ceiling same height and everything as the room then press "n" and click the "D" button and it will go down.
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Post by bdbodger »

Just to add another way if you make the walls script_objects and put a trigger_multiple in the room with a Key: setthread and Value: dropwalls then do this if you want the walls to drop lets say 144 units

dropwalls:
$wall1 movedown 144
$wall2 movedown 144
$wall3 movedown 144
$wall4 movedown 144

$wall1 move
$wall2 move
$wall3 move
$wall4 move
end

I would add a sound in there too :)
smartaiguy
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Post by smartaiguy »

that will add more realisism if you need it.
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Post by bdbodger »

I forgot you should add a speed setting too like

$wall1 speed 10

for 10 units per second
Snipes
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Post by Snipes »

Sorry! didnt check this post in ages , thanks for all the help ! im gonna try it all now. cheers!
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