Sound
Moderator: Moderators
If it is a SP map, (i.e., you load it using "spdevmap" or "spmap", then the name of the map must start like this:
mXlYname
where X is a number and Y is a number. "m" stands for mission and "l" stands for level. For example, sound will not work with a SP map named like this:
goodmap.bsp
but, if it is named like this, it should work:
m2l3goodmap.bsp
Hope that helps. As for obj and dm maps, they need to be in the correct folders and the above naming convention does not make a difference (as far as I know).
Grenadiac
mXlYname
where X is a number and Y is a number. "m" stands for mission and "l" stands for level. For example, sound will not work with a SP map named like this:
goodmap.bsp
but, if it is named like this, it should work:
m2l3goodmap.bsp
Hope that helps. As for obj and dm maps, they need to be in the correct folders and the above naming convention does not make a difference (as far as I know).
Grenadiac
- MasterMind
- Major
- Posts: 316
- Joined: Thu Jul 15, 2004 12:10 am
If your map is DM it should be in /main/maps/dm/ if it's obj it should be /main/maps/obj/, doesn't matter what the name, as long as there is no spaces. If it is SP it should go in /main/maps/, and you must have the test_ prefix, so say: test_mymap
Grenadiac,
I've never heard of 'spdevmap' or 'spmap' typically you use devemap or map, or maplist, or most commonly the little clipboard with developer set to 1.
I would not recommend using the mXly method, this will only load sounds specific to that stock level. Of course you'll get all the generic stuff, but a lot of other sounds that wern't used in that level won't be there. Besides that just really funky to have it that way.
Grenadiac,
I've never heard of 'spdevmap' or 'spmap' typically you use devemap or map, or maplist, or most commonly the little clipboard with developer set to 1.
I would not recommend using the mXly method, this will only load sounds specific to that stock level. Of course you'll get all the generic stuff, but a lot of other sounds that wern't used in that level won't be there. Besides that just really funky to have it that way.

