Light beam becomes dark :-(

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Whisky
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Light beam becomes dark :-(

Post by Whisky »

Hi all,

I've made a light beam and it looked great, with a nice white/grey transparancy... But now it doesn't work anymore :( when I activate it, it is sometimes totally dark, and sometimes very white with an ugly dark line which cut it on all its length :(
I didn't change anything to this beam in Radiant, just make VIS leaf_groups around it.
I've tried to copy the beam on a new empty map, compile it, and there that's work fine :x

Does anyone ever seen this problem?

Thanks for your help.
smartaiguy
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Post by smartaiguy »

Hmmm... I don't know what to tell you
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
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Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
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bdbodger
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Post by bdbodger »

you might try to rotate the texture of the beam and then use fit . cylinder textures are different they go by default around the cylinder from an invisible seam rotateing it should make it go end to end .
Whisky
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Post by Whisky »

bdbodger wrote:you might try to rotate the texture of the beam and then use fit .
Yes I do that when I made my beam, and all worked at the first time!

Please guys help me! I've all tried, nothing work :( It's an incredible problem: I select my beam and copy it on another map, I make the same compilation and I put the same script for this new map... AND HERE IT WORKS :shock:

Let's see that in pictures:

My original map:
Image

And the new map with EXACTLY the same beam and same script:
Image

This map is nothing else then Sainte-Mere-Eglise, one of the highest place of D-Day. I've mapped it with the pics and map of the village, and I've made the true objectives that the 101 airborne had accomplished the 6 june 44. Open this Fu**** spot is one of these objective, and I dont want to change it for a bull$hit like that :evil:
Only this mproblem remains, and after 3 month of intensive works, this is very....GRRRRRRRRRRRR! ( you see what I mean :cry:)

So any help would be greatly appecied :)

Thanks.
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tltrude
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Test

Post by tltrude »

Try changing the sky texture--as a test.
Tom Trude,

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lazyboy
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Post by lazyboy »

u say u added leaves?
try getting rid of the leaves
YO!!
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bdbodger
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Post by bdbodger »

Could it be that one map has ambientlight and the other one does not . The texture does not emit light and if you don't use ambientlight or sunlight the map will be dark unless you have an actual light shineing on the texture . Either that or you need to rotate the texture again 180 degrees so that the white end of the texture is at the bottom of the beam and not the top of the beam .
smartaiguy
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Post by smartaiguy »

you could try and remove the leafgroups from right around it
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
Whisky
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Post by Whisky »

Incredible: I've just increased by 1 the blue value of ambientlight and now it works fine :D What's a stupid mistake!

Thanks for your replies 8-)
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