any SP mappers who can help me with aa/sh maps?
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any SP mappers who can help me with aa/sh maps?
hey guys
I thought of making a little mod (no total conversion mod or a mod with new maps and guns etc.)we will make the maps more intens and with a little more teamwork.
so i decompile the maps and we will ad new things (buildings cannons more) to make the maps bigger.
and its the omaha campain and the first campain in sh.
(i do this because we all want more action and such things in the game if u beat the game a couple of times)
anybody interested?
thanks
I thought of making a little mod (no total conversion mod or a mod with new maps and guns etc.)we will make the maps more intens and with a little more teamwork.
so i decompile the maps and we will ad new things (buildings cannons more) to make the maps bigger.
and its the omaha campain and the first campain in sh.
(i do this because we all want more action and such things in the game if u beat the game a couple of times)
anybody interested?
thanks
My guess is that you have not decompiled a map and looked at it yet. You make it sound easy but it's not, as the decompiled map is worthless. You will have to rebuild everything by hand more or less. So I think that the voluntaries will be long in coming.
Looking for a good game? Play GO the ancient asian game of strategy.
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Decompiling is a very bad idea, really messes up brushes and such. It is nice to find targetnames and such.
I'd be glad to help out. I can make buildings and such. I'd rather not try to tackle a whole map though. I can help out any other way too.
Just PM me or reply here
I'd be glad to help out. I can make buildings and such. I'd rather not try to tackle a whole map though. I can help out any other way too.
Just PM me or reply here
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
i have got a very good decompiler and i decompiled map 3.2 (bocage) and it was looking good, but what u said was a good idea to.
Can u add buildings in official maps?
and i had a idea for sh level 1
overflying c47 when u are on the ground.
and falling paratroopers when u`re on the ground.
(they fall in a couple parts in the campian)
thanks
(add me is msn messenger... donnyjanssen_@hotmail.com)
Can u add buildings in official maps?
and i had a idea for sh level 1
overflying c47 when u are on the ground.
and falling paratroopers when u`re on the ground.
(they fall in a couple parts in the campian)
thanks
(add me is msn messenger... donnyjanssen_@hotmail.com)
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
you probably could add an airplane with a script...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
you should ask in the scripting forum, should be something like
something like that, I'm not exactly sure
Code: Select all
$add spline_path
{
orgin 0 0 0
targetname xxx
target xxx
angle x y z
$mdl /models/vehicles/p47.tik
}
endFallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
yes, it should be something like in my above post. But you should ask in the scripting forum to be sure.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
here's how you do it
Just add this to the existing script file
Make sure you change the /xx/xx.scr to the right thing...

Code: Select all
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/xx/xx.scr
exec global/ambient.scr mohdm1
level waittill spawn
//Add Flourbag Stack
local.fix1 = spawn script_model
local.fix1 model "static/flourbag-stack.tik"
local.fix1.origin = ( -205.00 192.00 50.00 )
local.fix1.angles = ( 0 75 0 )
local.fix1.scale = 2.50
local.fix1 solid
end
Make sure you change the /xx/xx.scr to the right thing...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
YOu'll need to open up notepad and save it as yourmapname.scr (you'll have to create a file association). You'll also need to find the correct coords for the spline paths.
Hold on a second...
Hold on a second...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Here's a link to a airplane tutorial...
http://users.1st.net/kimberly/Tutorial/plane.htm
You should just try this in another map before scripting it for real...
http://users.1st.net/kimberly/Tutorial/plane.htm
You should just try this in another map before scripting it for real...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.