any SP mappers who can help me with aa/sh maps?

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DON
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Posts: 19
Joined: Fri Sep 12, 2003 5:50 pm

any SP mappers who can help me with aa/sh maps?

Post by DON »

hey guys

I thought of making a little mod (no total conversion mod or a mod with new maps and guns etc.)we will make the maps more intens and with a little more teamwork.
so i decompile the maps and we will ad new things (buildings cannons more) to make the maps bigger.
and its the omaha campain and the first campain in sh.
(i do this because we all want more action and such things in the game if u beat the game a couple of times)

anybody interested?

thanks
rOger
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Location: Sweden

Post by rOger »

My guess is that you have not decompiled a map and looked at it yet. You make it sound easy but it's not, as the decompiled map is worthless. You will have to rebuild everything by hand more or less. So I think that the voluntaries will be long in coming.
Looking for a good game? Play GO the ancient asian game of strategy.
smartaiguy
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Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

Decompiling is a very bad idea, really messes up brushes and such. It is nice to find targetnames and such.

I'd be glad to help out. I can make buildings and such. I'd rather not try to tackle a whole map though. I can help out any other way too.

Just PM me or reply here :wink:
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
DON
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Posts: 19
Joined: Fri Sep 12, 2003 5:50 pm

Post by DON »

i have got a very good decompiler and i decompiled map 3.2 (bocage) and it was looking good, but what u said was a good idea to.
Can u add buildings in official maps?
and i had a idea for sh level 1
overflying c47 when u are on the ground.
and falling paratroopers when u`re on the ground.
(they fall in a couple parts in the campian)

thanks

(add me is msn messenger... donnyjanssen_@hotmail.com)
smartaiguy
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Post by smartaiguy »

you probably could add an airplane with a script...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
DON
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Posts: 19
Joined: Fri Sep 12, 2003 5:50 pm

Post by DON »

how do u ad planes and stuff without using the decompiler
smartaiguy
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Post by smartaiguy »

you should ask in the scripting forum, should be something like

Code: Select all

$add spline_path

{
orgin 0 0 0
targetname xxx
target xxx
angle x y z
$mdl /models/vehicles/p47.tik
}

end
something like that, I'm not exactly sure
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
DON
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Posts: 19
Joined: Fri Sep 12, 2003 5:50 pm

Post by DON »

but can u do it?
smartaiguy
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Post by smartaiguy »

yes, it should be something like in my above post. But you should ask in the scripting forum to be sure.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
smartaiguy
Brigadier General
Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

here's how you do it

Code: Select all


level waittill prespawn 


exec global/DMprecache.scr 

level.script = maps/xx/xx.scr
exec global/ambient.scr mohdm1 

level waittill spawn 
//Add Flourbag Stack 
local.fix1 = spawn script_model 
local.fix1 model "static/flourbag-stack.tik" 
local.fix1.origin = ( -205.00 192.00 50.00 ) 
local.fix1.angles = ( 0 75 0 ) 
local.fix1.scale = 2.50 
local.fix1 solid 

end 


Just add this to the existing script file

Make sure you change the /xx/xx.scr to the right thing...

:)
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
DON
Lance Corporal
Posts: 19
Joined: Fri Sep 12, 2003 5:50 pm

Post by DON »

i?m a noob in this but how do u add it in the script file, and the planes must fly over when ure on the ground
smartaiguy
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Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

YOu'll need to open up notepad and save it as yourmapname.scr (you'll have to create a file association). You'll also need to find the correct coords for the spline paths.

Hold on a second...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
smartaiguy
Brigadier General
Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

Here's a link to a airplane tutorial...

http://users.1st.net/kimberly/Tutorial/plane.htm

You should just try this in another map before scripting it for real...
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
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