Help with compiling

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tltrude
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Post by tltrude »

MAX_SURFACE_INFO

This is caused by too many pk3s in main. Place the non-original pk3s in a folder named "temp" in main and it should compile.
Last edited by tltrude on Wed Nov 05, 2003 10:14 am, edited 1 time in total.
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tltrude
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entdef.pk3

Post by tltrude »

You can leave entdef.pk3 in main--need that for the editor. But all the rest can cause problems when mapping because the editor reads all the custom textures form the mods.
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toyomatt84
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Post by toyomatt84 »

HOT DAM!!! YOU ROK!!! FINALLY GOT IT TO WORK!!!
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tltrude
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Post by tltrude »

Thank GOD! Ha HA!
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Post by toyomatt84 »

Thanks a ton!!
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Ok

Post by tltrude »

You gota help the next guy that can't compile, lol.
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toyomatt84
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Post by toyomatt84 »

NP, I'll just link him to this one. :)
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Post by smartaiguy »

toyomatt84 wrote:I still only get a .bak file.
check to see what and where your saving it as.
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Post by smartaiguy »

:oops: whoops nevermind you got it figured out :D
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toyomatt84
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Post by toyomatt84 »

Yup but I got a new prob. now, check my new thread.
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