New textures

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
-=[BAD]=-dodgerman[CL]
Sergeant
Posts: 52
Joined: Mon Sep 29, 2003 7:13 pm
Location: UK
Contact:

New textures

Post by -=[BAD]=-dodgerman[CL] »

I found this posted at Mohaa crew, but I'm damned if I can get the textures to work, 2000 of them with a shader as well, but it crashes my SDK. If anyone can fix this I'd be very gratefull.....

New Photorealistic texture mega-pack has been released.

Making a level and need something just a little different? Try the new Photorealistic seamless Texture Pack. 2000 high-resolution photo based textures free for the taking. The Photorealistic Textures Pack will increase the realism in creation of levels for virtual reality experiences. Samples are viewable on the from BerneyBoy's website.

The PhotoRealistic Texture Pack is organized into: bricks, concrete, crate, door, floor, frontage, glassblock, ground, marble, metal, objets, ornaments, parquet, road, rock-stone, roof, sand, terra, tiles, trim, vegetal, wall, wallpaper, window, wood. Also included some textures designed specifically for CTF/Teams maps.

The new pack comes in .jpg format, so they can be used with almost any FPS on the market and ease of use and conversion into games like Half-Life, Quake 3 Arena, Unreal Tournament engine.

Find out more about the Photorealistic texture mega-pack here : http://www.planetquake.com/berneyboy/
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Looking good 8-)
Image
User avatar
-=[BAD]=-dodgerman[CL]
Sergeant
Posts: 52
Joined: Mon Sep 29, 2003 7:13 pm
Location: UK
Contact:

Post by -=[BAD]=-dodgerman[CL] »

looking good yes, can you fix it....125mb of textures must be worth fixing..lol
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Just get rid of the shaders :wink:
Image
User avatar
-=[BAD]=-dodgerman[CL]
Sergeant
Posts: 52
Joined: Mon Sep 29, 2003 7:13 pm
Location: UK
Contact:

Post by -=[BAD]=-dodgerman[CL] »

tried that, i put all the textures in the texture folder but none would show, i then put them in a pk3, but it still crashed. any idea now?..and r u using them?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Type2

Post by tltrude »

Just pick a few you like and try them. If they still crash, it is because the images are not the right type. Find one of about the same size from the game and copy/rename it. Then paste the new image to that and save it.
Tom Trude,

Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Just get rid of the shaders and enable 'show non-shader images' in edit -> preferences :wink:
Image
Krane
Lieutenant General
Posts: 782
Joined: Sat May 31, 2003 4:18 pm
Location: California, USA
Contact:

Post by Krane »

If you use non-shader textures on your map the game will read it? Maybe no, so I think he needs to redo the shaders. I've been using different pix sizes and it's working, so about crashing radiant, it's probably a bad shader.
Image
Slyk
Lieutenant Colonel
Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

Post by Slyk »

Just do what JV said, trust us. Delete the shaders. Write down the file names of all the ones you want. Change their type to .jpg. Put them into a new folder in /textures like /textures/tex2000 or whatever. Enable the non-shader textures. IF you want them to have a shader, that is simple too. Just write a new one based on a stock SH shader. You can specify the entire new family/folder in one shader.

So, if your new folder is example: tex2000.... that is the new family you will have when loading them into radiant. The new shader would correspond, and each individual texture can have it's own properties, i.e. wood, metal, stone.....
smartaiguy
Brigadier General
Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

Yeah they have to be the right type. You may have to convert them.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.:lol:
Post Reply