New textures
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- -=[BAD]=-dodgerman[CL]
- Sergeant
- Posts: 52
- Joined: Mon Sep 29, 2003 7:13 pm
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New textures
I found this posted at Mohaa crew, but I'm damned if I can get the textures to work, 2000 of them with a shader as well, but it crashes my SDK. If anyone can fix this I'd be very gratefull.....
New Photorealistic texture mega-pack has been released.
Making a level and need something just a little different? Try the new Photorealistic seamless Texture Pack. 2000 high-resolution photo based textures free for the taking. The Photorealistic Textures Pack will increase the realism in creation of levels for virtual reality experiences. Samples are viewable on the from BerneyBoy's website.
The PhotoRealistic Texture Pack is organized into: bricks, concrete, crate, door, floor, frontage, glassblock, ground, marble, metal, objets, ornaments, parquet, road, rock-stone, roof, sand, terra, tiles, trim, vegetal, wall, wallpaper, window, wood. Also included some textures designed specifically for CTF/Teams maps.
The new pack comes in .jpg format, so they can be used with almost any FPS on the market and ease of use and conversion into games like Half-Life, Quake 3 Arena, Unreal Tournament engine.
Find out more about the Photorealistic texture mega-pack here : http://www.planetquake.com/berneyboy/
New Photorealistic texture mega-pack has been released.
Making a level and need something just a little different? Try the new Photorealistic seamless Texture Pack. 2000 high-resolution photo based textures free for the taking. The Photorealistic Textures Pack will increase the realism in creation of levels for virtual reality experiences. Samples are viewable on the from BerneyBoy's website.
The PhotoRealistic Texture Pack is organized into: bricks, concrete, crate, door, floor, frontage, glassblock, ground, marble, metal, objets, ornaments, parquet, road, rock-stone, roof, sand, terra, tiles, trim, vegetal, wall, wallpaper, window, wood. Also included some textures designed specifically for CTF/Teams maps.
The new pack comes in .jpg format, so they can be used with almost any FPS on the market and ease of use and conversion into games like Half-Life, Quake 3 Arena, Unreal Tournament engine.
Find out more about the Photorealistic texture mega-pack here : http://www.planetquake.com/berneyboy/
- -=[BAD]=-dodgerman[CL]
- Sergeant
- Posts: 52
- Joined: Mon Sep 29, 2003 7:13 pm
- Location: UK
- Contact:
- -=[BAD]=-dodgerman[CL]
- Sergeant
- Posts: 52
- Joined: Mon Sep 29, 2003 7:13 pm
- Location: UK
- Contact:
Type2
Just pick a few you like and try them. If they still crash, it is because the images are not the right type. Find one of about the same size from the game and copy/rename it. Then paste the new image to that and save it.
Just do what JV said, trust us. Delete the shaders. Write down the file names of all the ones you want. Change their type to .jpg. Put them into a new folder in /textures like /textures/tex2000 or whatever. Enable the non-shader textures. IF you want them to have a shader, that is simple too. Just write a new one based on a stock SH shader. You can specify the entire new family/folder in one shader.
So, if your new folder is example: tex2000.... that is the new family you will have when loading them into radiant. The new shader would correspond, and each individual texture can have it's own properties, i.e. wood, metal, stone.....
So, if your new folder is example: tex2000.... that is the new family you will have when loading them into radiant. The new shader would correspond, and each individual texture can have it's own properties, i.e. wood, metal, stone.....
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Yeah they have to be the right type. You may have to convert them.
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