I made a map for mohaa and it is almost complete. Their is one bug, that makes the map not finished. There is one brush in my map, where one side doesn't have a texture. You can see trough it. That ain't good.
Here is a screenie of it:
Make sure the face is on the grid. Also try to make that side larger and then cut the brush back to the normal size. If nothing else works, you will have to make the brush silghtly larger or smaller to get it off that grid plain.
In how many parts your pilar is divided? I see the top part is ok. If so, try to delete the bottom parts and extend the upper part to the ground level. Also make sure the pilar brush is not invading the bridge base brush. Just touching.
I had a similar problem. It turned out to be a problem with structural brushes and complex shapes. The VIS part didn't work perfectly because of the complex shape and caused part of the brush to disappear. Turning most of the complete structure detailed fixed my problem.
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Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.
PanTera wrote:Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.
Yes, also try the second repair. And make sure its on the grid and made detail...