.mus files

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Axion
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.mus files

Post by Axion »

Is there any way that I can listen to them, or do I just have to keep putting them into my .scr and loading my map until I hear one that I like? There has to be an easier way.
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Krane
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Post by Krane »

Most of the sounds are inside Pak3.pk3. You can open this file using PakScape. Then just listen with windows media player.
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smartaiguy
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Post by smartaiguy »

Right all the .mus files do is give them parms and refer to their location so look in pak3 at the location in the .mus file points to.
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Axion
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Post by Axion »

Krane wrote:Most of the sounds are inside Pak3.pk3. You can open this file using PakScape. Then just listen with windows media player.
There are sound files in Pak3, but I'm talking about the music files in Pak0. I've tried opening them before with Winamp and Windows media player, but they don't recognize the file type. The only way that I've been able to hear them is through the use of "exec global/ambient.scr *", where * is the name of the music file.
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tltrude
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.mus

Post by tltrude »

A ".mus" file is a text file that sets up the sounds/music that will be played for the map named. You can rename a .mus file to .txt and look at it with Notpad. The music files (mp3 files) are in main/sounds/music.
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Axion
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Post by Axion »

Thanks, you're always able to help clear the confusion!

:D
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smartaiguy
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Post by smartaiguy »

Right, all .mus files should have a .wav or mp3 pair.
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Axion
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Post by Axion »

Yeah, I should have realized that sooner, but the names aren't exactly the same between the two sets, so I thought that they were two different groups of files. :oops:
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Post by jv_map »

Actually .mus files are only used for ambient sounds... the sounds they refer to are located in main/sound/amb_stereo.

The mp3 files in main/sound/music are generally started by tmstart(loop) commands.
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Post by Axion »

Well, that makes sense, considering I was using them with "exec global/ambient.scr"...
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