
Ill be looking upon a few individuals to script some interesting things into this as my scripting sucks.



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Yeah thats prob the best way to go. As far as the trees I def need something different for foliage. The island is bare right now only because I have yet to add anything thats prob why my frames are around 90-190 right now. The palm trees look ok but they hog resources as you know.tltrude wrote:You should use some of Balr14's palm trees. They are not models, but I'm sure he would send you a prefab, or two.
For the ship, make only one side of the hull out of patch mesh. Then copy and flip it for the other side--works great!
Anything really. What ever is easiest to make. I would like to see it target any player as it slowly cruises around the bay. The reason for that really is rather than clipping the open ocean I would rather see people get blasted for trying to swim out ot sea.nuggets wrote:Hola Gen Cobra
the afore mentioned "pirate ship" would you want it to shoot at players from both teams or just at players from one team?

I'm almost done. I'm just adding small things like a set of docks, some rowboats and boxes etc. Not going overboard pardon the pun. I just have one problem, the horizon looks fine from lands point of view but just doesnt look right when your up high on the ships or in a watch tower and there isnt much space left to work with.bobzilla wrote:I have only 1 problem with this map!
I WANT IT NOW!
bobzilla








Im a little leary of creating a leaf group in a map this size and it being outside. I think it will be fine. So far it runs good, but then again im not packing a ton of detail in this either. Creating prefrabs for the boats and not using a mass amount of models has kept the fps where it needs to be for players online. Im definately making sure the fps is good. My last few MP maps in my last mod were very good.small_sumo wrote:Looking good so far, you might want to use fog as the map gets mora and more detail and then some leaf groups set to work just out of range of the fog. Also if you bunch up some trees you could use full trees around the outside and some one face trees that have a shader to make me face you all the time, would be fps efficient and look busy with threes at the same time.
Nice mapping so far.

HitP core obj was to produce material for the community and Im glad to see it taking placeGen Cobra wrote:HITP had some amazing palms and grass foiliage. Very well done work as you know. Encorporating some of the static palms and grass really changed the environment and well continue too as I work on finishing. I think personally that they work much better with the cpu than the original trees in the game.
