DOWNLOAD Treasure Island Beta

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Gen Cobra
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DOWNLOAD Treasure Island Beta

Post by Gen Cobra »

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Ill be looking upon a few individuals to script some interesting things into this as my scripting sucks.
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Last edited by Gen Cobra on Sat Nov 22, 2003 1:06 am, edited 1 time in total.
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jv_map
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Post by jv_map »

Ahh looking bountish 8-)

Maybe change the hull a bit, it looks too squarish to me. A patch mesh at the bow would make it look better I think. Oh... one more thing... you need a pirate flag :wink:
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Gen Cobra
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Post by Gen Cobra »

Thanks for noticing. I have been working hard on this. Ill try and round the hull. I have a fewn things to learn before the ships look finished. I would really love to see one of these go around the island firing a cannon on players. I always like the small sumo maps with the tanks blasting you. Ill have to figure out how to make a different flag maybe one with a skul; Harrrrrr.
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Mainframe
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Post by Mainframe »

lookin dope as usual cobra ...... cant wait to kill on another great map :twisted: .... deck scrubbers trying to steal me gold chilings, ill see to they sleep with the sharks
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Palms

Post by tltrude »

You should use some of Balr14's palm trees. They are not models, but I'm sure he would send you a prefab, or two.

For the ship, make only one side of the hull out of patch mesh. Then copy and flip it for the other side--works great!
Last edited by tltrude on Wed Nov 12, 2003 5:27 am, edited 1 time in total.
Tom Trude,

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nuggets
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Post by nuggets »

Hola Gen Cobra :D

the afore mentioned "pirate ship" would you want it to shoot at players from both teams or just at players from one team?
hope this helps, prob not cos it's all foreign 2 me :-/
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mohaa_rox
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Post by mohaa_rox »

aye aye matey, look good.

maybe make it an obj map to "Locate the treasure!"
Live to map, not map to live.
-mohaa_rox, .map
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Gen Cobra
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Post by Gen Cobra »

Overview of the map. EMPTY. There will be a bridge connecting the two islands. Allies start on uboats and their ship. The axis will start on their ship and another place on the island I havent figured it out yet. Im making a cave set on the large island that is shaped like a skull.
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tltrude wrote:You should use some of Balr14's palm trees. They are not models, but I'm sure he would send you a prefab, or two.

For the ship, make only one side of the hull out of patch mesh. Then copy and flip it for the other side--works great!
Yeah thats prob the best way to go. As far as the trees I def need something different for foliage. The island is bare right now only because I have yet to add anything thats prob why my frames are around 90-190 right now. The palm trees look ok but they hog resources as you know.
nuggets wrote:Hola Gen Cobra :D

the afore mentioned "pirate ship" would you want it to shoot at players from both teams or just at players from one team?
Anything really. What ever is easiest to make. I would like to see it target any player as it slowly cruises around the bay. The reason for that really is rather than clipping the open ocean I would rather see people get blasted for trying to swim out ot sea.

Thanks for the info. You all are better at scripting than me I just have a big imagination. I'll be back
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Post by Hunter »

hehe, something copletely different, hope it will have a great gameplay, cause the ship looks very nice
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Gen Cobra
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Post by Gen Cobra »

Well here's the booty. no not that type of booty. :roll:

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Sniping from the eye is awesome.
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bobzilla
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yo ho

Post by bobzilla »

I have only 1 problem with this map!

I WANT IT NOW!





bobzilla
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Gen Cobra
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Re: yo ho

Post by Gen Cobra »

bobzilla wrote:I have only 1 problem with this map!

I WANT IT NOW!





bobzilla
I'm almost done. I'm just adding small things like a set of docks, some rowboats and boxes etc. Not going overboard pardon the pun. I just have one problem, the horizon looks fine from lands point of view but just doesnt look right when your up high on the ships or in a watch tower and there isnt much space left to work with. :roll:
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Post by small_sumo »

Looking good so far, you might want to use fog as the map gets mora and more detail and then some leaf groups set to work just out of range of the fog. Also if you bunch up some trees you could use full trees around the outside and some one face trees that have a shader to make me face you all the time, would be fps efficient and look busy with threes at the same time.

Nice mapping so far.
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Yeah Truth above Honor Man ;)
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Gen Cobra
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Update Pics

Post by Gen Cobra »

Treasure Island


LOAD SCREEN

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HITP had some amazing palms and grass foiliage. Very well done work as you know. Encorporating some of the static palms and grass really changed the environment and well continue too as I work on finishing. I think personally that they work much better with the cpu than the original trees in the game.
small_sumo wrote:Looking good so far, you might want to use fog as the map gets mora and more detail and then some leaf groups set to work just out of range of the fog. Also if you bunch up some trees you could use full trees around the outside and some one face trees that have a shader to make me face you all the time, would be fps efficient and look busy with threes at the same time.

Nice mapping so far.
Im a little leary of creating a leaf group in a map this size and it being outside. I think it will be fine. So far it runs good, but then again im not packing a ton of detail in this either. Creating prefrabs for the boats and not using a mass amount of models has kept the fps where it needs to be for players online. Im definately making sure the fps is good. My last few MP maps in my last mod were very good.
Ill fool around with the fog when I get it done and see if that blends the horizion any for me. Getting caught out in the ocean is gonna screw a lot of people trying to cross from the small islands without using the bridge. Plus if you fall in the water in some places it screws you because you cant go up some steep sandy banks un less you go around to a low area. Which was the idea.

Thanks for checkin it out.
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Re: Update Pics

Post by General Death »

Gen Cobra wrote:HITP had some amazing palms and grass foiliage. Very well done work as you know. Encorporating some of the static palms and grass really changed the environment and well continue too as I work on finishing. I think personally that they work much better with the cpu than the original trees in the game.
HitP core obj was to produce material for the community and Im glad to see it taking place :) In the case of the palm models they turned out to be roughly half the face count as to what EA/2015 produced if I remember correctly.

This map keeps looking better and better. Keep up the good work :)
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