1st it seems to change direction when the player changes his heading (sound is coming from left/middle/right).
I used local as the channel to be used, but it didn't work
Code: Select all
local.master aliascache wind_trees sound/amb/Amb_WindTrees3.wav soundparms 0.1 0.0 1.0 0.0 3000 6000 local loaded maps "dm "
2nd, i found two ways i could handle the speaker: with always_draw checked, which will let it play regardless whether i can 'see' it or with always_draw unchecked which turns it off when I can't 'see' the speaker.
with all my vis_leafgroups i now can hear the sound in some places in the building and can not hear it in other places outside where i ought to. Obviously not the effect i aspired...
now, will i have to fill the whole outside area with a trigger to activate the wind sound?


