how can i make custom textures? i've tried to make a .jpg and a .tga files, i putted them into a new folder in the pak2.pk3\textures;
when i go into the MRad, i select the "custom" folder in textures, the program loads my files but i don't see them in the usual window so i can't use them.
the textures files should have particularly size , resolution , extension?
please help me and sorry for my bad english!
custom textures
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- silversound
- Second Lieutenant
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smartaiguy
- Brigadier General
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Also don't add anything to the pak files add them to a textures folder in the main folder
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
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Look up in the sky! Its a bird its a plane, oh wait its a bird.
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Krane
- Lieutenant General
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- Contact:
First of all don't put anything inside the pak2.pk3 file. Put your custom textures in main/textures/mymapname folder.
Now open Pak0.pk3. Inside the scripts folder, extract to your desktop and open misc_outside.shader and you will see something like this:
textures/misc_outside/bark_set1
{
qer_keyword tree
qer_keyword natural
qer_keyword flat
qer_keyword wood
surfaceparm wood
{
map textures/misc_outside/bark_set1.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
This is the shader. Now just change the parts to fit your map's name and directory. Like:
textures/mymapname/mypict
{
qer_keyword mymapname
qer_keyword wood
surfaceparm wood // or whatever
{
map textures/mymapname/mypict.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Repeat the process for other textures in the lines to come.
Save as a text and change the name to mymapname.shader and put inside main/scripts folder.
In Radiant your textures are in "mymapname"...
Hope it helps.
Now open Pak0.pk3. Inside the scripts folder, extract to your desktop and open misc_outside.shader and you will see something like this:
textures/misc_outside/bark_set1
{
qer_keyword tree
qer_keyword natural
qer_keyword flat
qer_keyword wood
surfaceparm wood
{
map textures/misc_outside/bark_set1.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
This is the shader. Now just change the parts to fit your map's name and directory. Like:
textures/mymapname/mypict
{
qer_keyword mymapname
qer_keyword wood
surfaceparm wood // or whatever
{
map textures/mymapname/mypict.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Repeat the process for other textures in the lines to come.
Save as a text and change the name to mymapname.shader and put inside main/scripts folder.
In Radiant your textures are in "mymapname"...
Hope it helps.
- Axion
- Major General
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- Contact:
Actually, there isn't. When you click on the link for the custom texture tutorial, you are taken to a page that says it is coming soon.silversound wrote:Man I hope this doesn't come off rude......but there are so many custom texture tutorials out there. One on this site!
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
So:
http://dynamic5.gamespy.com/~manstein/i ... 05c43bd8a8
http://www.mohaa-mods.web1000.com/texturewords.html
http://users.1st.net/kimberly/Tutorial/cust-text.htm
Hope that makes up for my arrogance.

