Thanks JV.
Script kill bot who is still too long? Summin liek that.
Moderator: Moderators
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
Script kill bot who is still too long? Summin liek that.
When a bot gets hung up and has the "cannot find" node thing and all bots down tools while we wait for one idiot bot to finally get going ( well I found you need to join the game and shoot the offender) so can we add a script to the map.scr that will make that bot die after say 3 trys (at not finding the node) he just dies there? and then the rest of em can get on with it. They seam to get stuck at several spots and I checked the pathnodes and they are fine, so it brings me to this idea, if they stop and are lagging the game with "cannot find my ass with two hands" then make em dead and then the game wont lag and the bots stuck behind it can get on with the job.
Thanks JV.

Thanks JV.
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
That'd be a great feature!
I know other games that have bots ship with it have people who get stuck in walls then you have to hunt them down and kill em
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
No jv, the bot will die based on the continual error message not on being still, do you get me is it possible for me to add a script to my map scr that will do it. This wont interfere with jvbot.pk3 its just for my particular level. I would liek to test it anyway. Frame rates go to hell when they get stuck, and the problem is they get stuck for no apparent reason.
Thanks for everything mate.
Thanks for everything mate.

