No script need for fans
Moderator: Moderators
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xknighthawkx
- Private
- Posts: 1
- Joined: Fri Nov 21, 2003 4:49 am
No script need for fans
I was messing around with the key and values functions in moh radiant and found that a script is not needed for the fans. All you have to do is make the script object ( the main part of the fan, the center) and in key rotatey and in value put in 325. Don't forget to give it a target name for the blades to bind to. Now make the script object of the blades and in key put bind and value put the name of the main part of the fan. I even found a way of using the exploder script without the script. When you bring up the properties of world spawn click the script button and put the exec command for the exploder there. I hope this info can help some of the mappers out there.
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
ooh good find
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
non-scripting fans are great - particularly if you have a huge messed up script file (like me).
there used to be a very good tutorial for this at The Modding Theater, but i've just looked and i can't find it anymore
in fact i caqnt find any moh:aa tuts -anyone know where they've gone?
there used to be a very good tutorial for this at The Modding Theater, but i've just looked and i can't find it anymore
"We must become the change we want to see in the world" (Mahatma Gandhi)
