thanks. mercutio
help : )
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help : )
im new to mapping and i am currently making my new map [thanks for the tuts!] there a couple of things i need but cant find a tut for...how do i make a barrel? i can find the texture just dont know how to get cylinder
is there a way to make a surface breakable when shot which isnt glass? im looking to have a vent cover shot off? and finally is there any way to make a small crate that can be jumped onto easily?
thanks. mercutio
thanks. mercutio
"we have art to save ourselves from the truth"
Hello, and welcome to .MAP.
To make a barrel, you can either make a 12 (or so) sided brush and texture it with a barrel texture, or make a brush the approximate size you want the barrel, and go to Curve-->primitives-->cylinder. Then, with the cylinder still selected Curve-->cap-->Inverted endcap.
You can make anything breakable when shot. You can create your brush, texture it as you like, and then right click in 2D view and make it a func_window or func_crate.
Then when shot, the brush will simply disappear.
A small crate that can be jumped on easily is created by sizing it properly. If a crate is 48 (56?) grid tall or less, the player can jump onto it with no problem.
These are just the simple ways.....there are other ways to do these things, and I am sure others in the community will go into further detail about these things.
Kill Ya Later!
To make a barrel, you can either make a 12 (or so) sided brush and texture it with a barrel texture, or make a brush the approximate size you want the barrel, and go to Curve-->primitives-->cylinder. Then, with the cylinder still selected Curve-->cap-->Inverted endcap.
You can make anything breakable when shot. You can create your brush, texture it as you like, and then right click in 2D view and make it a func_window or func_crate.
Then when shot, the brush will simply disappear.
A small crate that can be jumped on easily is created by sizing it properly. If a crate is 48 (56?) grid tall or less, the player can jump onto it with no problem.
These are just the simple ways.....there are other ways to do these things, and I am sure others in the community will go into further detail about these things.
Kill Ya Later!
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
barrel
You don't really have to make the brush barrel-shaped before it is turned into a patch mesh cylinder (curve menu). But, you should make it the same width, depth, and height as you want the barrel to be. A good size for a barrel is 40 X 40 X 64. By the way, 64 is the max jumping height.
But, you don't have to make the barrel yourself, unless it is special. There are two "prefab" barrels at the Nemesis tutorial site that are perfect! Here is the address where you can download them--and much more.
http://users.1st.net/kimberly/Tutorial/prefabs.htm

But, you don't have to make the barrel yourself, unless it is special. There are two "prefab" barrels at the Nemesis tutorial site that are perfect! Here is the address where you can download them--and much more.
http://users.1st.net/kimberly/Tutorial/prefabs.htm



