Hi everyone, this is my first time posting in this forum as I've never had the confidence to publish a map before. I've made three maps so far (one is a very small one and the other two pretty large) and here I am offering the first one I made. There are still parts that are unfinished I'm afraid (like most of the houses are unfurnished and my bunker is still devoid of pipes and fancy extras) but it is certainly in it's finished playable state.
It was planned as a sniper map first and foremost with the bunker allowing a bit of close quarter action. My own view is that it is probably to large and perhaps a bit too open but I would welcome any comments you guys have, positive or negative as long as they are constructive.
Here is the link: http://www.aswright.co.uk/lol/lol_clifftop.pk3
It is currently in the rotation of my clan SH server and if anyone fancies giving it a go with a few people then the IP is: 195.149.21.53:12203
I'll try to post a few screenshots later when I have sorted some out.
Oh yeah, nearly forgot: It's an obj map for either SH or AA. The Ally objective is to blow the Flak Gun on top of the bunker and the Axis obj is obviously to defend it. FPS is fine on my system although when standing at the end of the street and looking along it there is a noticable drop at that one point although nothing too bad I feel.
And I've cater for 32 players with 16 spawns each side.
Edit: Ok, here are some links to some screenshots.
http://www.aswright.co.uk/lol/clifftop1.jpg
http://www.aswright.co.uk/lol/clifftop2.jpg
http://www.aswright.co.uk/lol/clifftop3.jpg
http://www.aswright.co.uk/lol/clifftop4.jpg
http://www.aswright.co.uk/lol/clifftop5.jpg
New map - Clifftop
Moderator: Moderators
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Ramah Palmer
- Warrant Officer
- Posts: 131
- Joined: Sun May 25, 2003 10:13 am
- Location: Nottinghamshire: UK
New map - Clifftop
Last edited by Ramah Palmer on Thu Nov 27, 2003 12:42 pm, edited 1 time in total.
Mapping is just INCREDIBLY time consuming.
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Well it represents a lot of work and for the most part I like it. The rope at the allied spawn point is a good idea but it looks a little strange. There is a wall that is supposed to be sealed off that seems to be just not quite long enough. The elevator bounced off my head and went back up. I also found one of the ladders to be a death trap.
I like it. just seems to need a few tweaks.
I like it. just seems to need a few tweaks.
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Ramah Palmer
- Warrant Officer
- Posts: 131
- Joined: Sun May 25, 2003 10:13 am
- Location: Nottinghamshire: UK
Thanks for the comments Silversound. Yeah, the rope looks a little strange as it was basically a temporary fix on how to scale the cliff and I never made it look better. I will certainly sort this out in the next build!
As to your other comments, I need a little more information. Where is this wall that isn't quite long enough? And why is one of the ladders a death trap? Which one?
As to the elevator, I made it without scripting from a door which is why it bounces back up. You think I should make it kill whoever is underneath and carry on to the bottom?
As to your other comments, I need a little more information. Where is this wall that isn't quite long enough? And why is one of the ladders a death trap? Which one?
As to the elevator, I made it without scripting from a door which is why it bounces back up. You think I should make it kill whoever is underneath and carry on to the bottom?
Mapping is just INCREDIBLY time consuming.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
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