wind in the trees

Post your scripting questions / solutions here

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jv_map
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Post by jv_map »

Hmm that is very interesting indeed :)

However I don't think mohaa will survive when you keep spawning scriptmasters :?
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wacko
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Post by wacko »

tom, did u get the mail?
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tltrude
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yes

Post by tltrude »

Yes, I did and have sent the map.
Tom Trude,

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wacko
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Post by wacko »

Tltrude has finished the promised tutorial about 'vis_leafgroups turning sound off' (and some other gadgets :wink: )!! Included is a readme explaining all the stuff, the map and a pk3, which makes it 2.9MB but surely worth a look, so what are u waiting for, check it out:

http://guest1.download.filefront.com/sc ... bient2.zip

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panTera
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Post by panTera »

Aww, you guys... you are the men! This will sure come in handy someday for the neverending story that is my moh map ,-)
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tltrude
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vis

Post by tltrude »

I think this tutorial will also help people to better understand how vis_leafgroups work to hide things. Wacko put one on a platform on top of the building which makes the trees outback vanish. We found out that the entire visiable model of the tree has to be contained within the vis brush--not just the bounding box. So, it wont hide part of a model, it is either all or nothing.

I think this tutorial should be included in .map's tutorial section!--under advanced sound tutorials!!! It uses a lot of sounds, and even has one Mp3 music file that is not original to the game. We will understand, if someone wants to rewrite it to fit .map's style.

If the above link does not work, try this one:
http://www.alliedassault.com/pafiledb/p ... le&id=2393
Tom Trude,

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