MAX_MAP_LIGHTING

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tltrude
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prefab

Post by tltrude »

Make a prefab of the hull first, for safty.
Tom Trude,

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small_sumo
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Post by small_sumo »

Yer i have backup files of this map eeevrywhere........


:)
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Vampir
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Post by Vampir »

My problem was not the brushes either...I took out almost 1000 and the error went away....I used the treeline textures for a background I had a hedge a treeline and another treeline beyond that it went almoast around my map 3 layers of them to add depth.....when I removed 80% of them the error went away......
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small_sumo
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Post by small_sumo »

crunch wrote:Is it possible that one of you with this error could try -approx 50 in your light command line?

I am curious to know 2 things....1, if this will help, and 2, if this command is supported.

If supported, It should help solve the error.

Kill Ya Later!
um it said -approx is an unknown command ................
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Post by Vampir »

I would not try any commands...I had a whole bunch I tried including the lightgrid key value.....I believe it is the amount of faces
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small_sumo
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Post by small_sumo »

Well I have cut faces back by miles, I am even going back to daytime type lighting, I just cant win with this level, never again will I try to push the engine, lil baby sized maps for me from now on.

Btw I still no win after many overnight compiles, just to wake in morning to find the big nasty lighting error.
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