all my barbwire models disappear

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
divaid
Corporal
Posts: 46
Joined: Fri Nov 21, 2003 10:27 am
Location: pesse (NL)
Contact:

all my barbwire models disappear

Post by divaid »

eej,
I'm still busy with my omaha map, and the first objective will be blowing up the barbwire. I have set it all in mohradiant, but when i play my map, some (sorry, not all) barbwire models (the ones who didn't have anything to do with the objective) disappear. strange?
Another problem, I played my map over the netwerk, but I can't play against someone else. I can play with somebody, but not against each other :D strange?
van Wassem entertainment© - entertainment on a degreement never imagined
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

I had this problem with myself once in one of my older maps.
First of are you using a model for your barbed wire? Or is it a round brush that you just applied barbed wire texture to?

If it is a brush that you applied barbed wire texture to than delete it. because for some reason the skin shaders for models dont work for brushes. Dont know why.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
divaid
Corporal
Posts: 46
Joined: Fri Nov 21, 2003 10:27 am
Location: pesse (NL)
Contact:

Post by divaid »

no it are just "right-clicked static->barbwire" models, not brushes. But btw they only disappear (not all, some are still there) when I make a "script->model" and then key model and value the barbwire model. (I need to do this for my bomb, because the barbwire have to be blowed up :D
van Wassem entertainment© - entertainment on a degreement never imagined
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Do you by any chance get a lighting error in the console?
Image
divaid
Corporal
Posts: 46
Joined: Fri Nov 21, 2003 10:27 am
Location: pesse (NL)
Contact:

Post by divaid »

jvmap, you're the guy I needed. I have some new questions for you about bots and bombs :D so I will email you alright.

BTW thanks I solved the barbwire problem. script model's can't have a static barbwire as a model and as a targetname exploder.
van Wassem entertainment© - entertainment on a degreement never imagined
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

jvmap, you're the guy I needed. I have some new questions for you about bots and bombs so I will email you alright.
Why dont you post em here so all of us can see the answers? :roll:
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
divaid
Corporal
Posts: 46
Joined: Fri Nov 21, 2003 10:27 am
Location: pesse (NL)
Contact:

Post by divaid »

alright. My problem with botboms :D are the following:

I made a bomb, but I don't know how you change the timer. because this first bomb is a barbwire bomb, I don't want to wait so long just for the shingle.

I want multiple bombs in my map, but I have no idea how :oops:

the barbwire bomb don't have to be a objective (what actually works in my map, the first bomb works :D ) but the 2nd and the 3rd bomb must be a objective where the map is about. how can I do all this. Thanks in advance guys :!:
van Wassem entertainment© - entertainment on a degreement never imagined
divaid
Corporal
Posts: 46
Joined: Fri Nov 21, 2003 10:27 am
Location: pesse (NL)
Contact:

Post by divaid »

and another question: (I'm sorry :D, but I'm so excited about bots)

did you do anything about the mg42's accuracy by any change ? :oops: (which bots have to control)
van Wassem entertainment© - entertainment on a degreement never imagined
Post Reply