Bevel

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Dogface
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Bevel

Post by Dogface »

Someone mentioned beveling the steps in stairs. Can anyone explain how that's done? I would like to see if I can do it to a sidewalk, so the corner is not so sharp.
jv_map
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Post by jv_map »

Make a brush and then choose curve -> bevel :)

Later you can use 'vertex'-editing (read: control point editing) by pressing v (while having the bevel selected).
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omniscient
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Post by omniscient »

whats a bevel?
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wacko
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Post by wacko »

draw a brush, then with it still selected, choose Curve/Primitives/Bevel
it's the quarter of a cylinder's sideface :wink:
top and bottom faces with Curve/Cap/Bevel. Their orientation though is wrong (or of the sideface if u wanted to have it visible from 'inside'), so u will have to select them and press Ctrl+i to invert orientation...
omniscient
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Post by omniscient »

thanks for the ctrl+i thing, i never knew that, good for lod stuff. as far as what a bevel is im still confused so i guess ill just make one.
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Dogface
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Post by Dogface »

A Bevel is a rounded corner. I wanted to try it on a side walk, so the corner of the curb is not just a square right angle. I think I'm going to have to work on it a bit, but the method is exactly what I'm looking for.
:) You guys are great, thanks!
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wacko
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Post by wacko »

omniscient wrote:...so i guess ill just make one.
this was my intention :wink:

8-) in fact, a 'bevel' is just a (already bent) 'simple patch mesh' of 3x3.

8-) An 'endcap' is the same as a 'simple patch mesh' with density width:5 and height:3.

8-) With any of them selected, u can - by pressing 'v' - enter its vertices editing mode where u can move its vertices just where u want: make a flat simple patch mesh out of an endcap or bend a flat patch mesh into a bevel :wink:

8-) U will be able to add a 'cap' (actually 2 caps, a top- and a bottom-cap) to a simple patch mesh, too. It/they will be applied to the top and the bottom side (remember 'height').

8-) U can select the whole group of patch mesh + top face + bottom face by selecting one and press Ctrl+e, like a func_group

8-) If u end up in a completely distorted something :shock: , try Curve/Matrix/Re-Disperse: The vertices in the choosen direction will be set into a straight line.

8-) U can snap the vertices to the grid by Ctrl+g

8-) U want to add a cap and find that u have built your patch mesh the wrong way, i.e. the cap is applied to the wrong edges? Choose Curve/Matrix/Transpose, and Columns (=height) will be turned into Rows (=width) and vice versa

8-) Finally, when u have done your little something, it might have much more faces than neccessary: Try Shift+LeftBracket to reduce complexity and Shift+RBracket to give it a smaller gridsize. Making hills or mountains with patch meshes often end up in objects of an enormous facecount. Decrease its complexity, you won't notice it ingame (just by the FPS :wink: )

:? wasn't there a sticky for such gobbledygook...
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Dogface
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Post by Dogface »

:D

Just keeps getting better and better!
Splaetos
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Post by Splaetos »

ok... Ive been making some wooden staircases for later use, and for the more complex ones I want to bevel the steps of course...

I have read through this thread and tried many things, but I am just not getting it somehow...

When I select the whole step and hit bevel it makes the whole thing goody so thats no good, but when I select jsut the front face or some other faces it does nothing at all. End cap bevel also seems to do nothing.

I am lost, can anyone give me a simple explanation of what faces or the exact things you should select in order to round the front of the step?

I was trying that thing with the matrix menu, but Im not sure how you would transpose the curve to a different face, or how to go about it at all.

Can anyone clue me in here? Perhaps the long post above explained it... but I dont see how =( There are alot of tips about how to mess with things, but I cant get it to do anything.
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omniscient
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Post by omniscient »

make a seperate brush for the bevel.
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Splaetos
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Post by Splaetos »

ahhhhhhhhhhhhhhhhhhhhhhhhhhhh
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ziptie2k2
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Post by ziptie2k2 »

Isnt a bevel, the removal of a sharp corner through a radius or chamfer?, maybe I'm being an a$$. Anyway you can also use the clipper for chamfering and I like it, though it takes a little getting used to and you must use the proper view.
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Post by Szico VII »

Im having problems with capping by culinders and bevels, in jo radiant its fine but in moh radiant...... well i select the patch and go to cap<bevel, and it turns it into a small green box..... :S
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Post by Krane »

You have to make a bevel from a brush, not from a path mesh...
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lizardkid
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Post by lizardkid »

actually, post that guide with the curves thing somewhere and get Bjarne or JV or bdbodger to sticky it, that's a really good thing, i'd use that a lot. i was jsut ripping my hair out trying to get bevels to work and bingo! i see this and now i have a nicely curved thingie. not sure what it is...

lol forgot your pw again Kai0ty?
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