sh effects in aa?

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small_sumo
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sh effects in aa?

Post by small_sumo »

Can we implement some sh effects in aa, like the snow reaction to grenades for example. In aa you get a nice woosh of spray from water but not snow. I could put triggers and emmitters everywhere but would soon exceed my entitie count.

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m4rine
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Post by m4rine »

you could try finding the SH animation files and put them into the AA main pk3's but that is beyond me - you'd have to get the right ones and put them in excactly the right directory. Thats the only way i think. If oyu can find the right anim files i can prob help a bit further.
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Post by jv_map »

I guess you'd have to replace models/fx/grenexp_snow.tik by the spearhead one 8-).
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omniscient
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Post by omniscient »

yup, thats what i would say, hehe but im dumb about this so i might be wrong.
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small_sumo
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Post by small_sumo »

Well thats just too easy I'm gonna do it.

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Post by m4rine »

mmm... would MOH AA play this tik when you throw a grenade? would it know when to play it? surely SH has somthin to go with then tik?

if that is wrong soz i'm only a mapper
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small_sumo
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Post by small_sumo »

Yep I will have to add the sprites and effects tiks etc etc. Still should be easy to perform, I might even go for the cod stuff, maybe......
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Yeah Truth above Honor Man ;)
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