Hollow - Reasons NOT to use it...
Moderator: Moderators
Hollow - Reasons NOT to use it...
Everyone says: do not use the hollow command. I can see the reasons for not using it when building rooms (you need individual sides for making doors, windows, etc)... What about the sky box? Isn't this the only situation that is perfect for using the hollow command? Please advise... Thx.
Hollow
I use csg hollow all the time. You just have to learn how to use it. It does overlap the brushes it creates. If you know that, you can adjust the brushes, or use csg subtract, or the cutter, to fix them.
Ok, lets say you want to make an 8 sided pipe. First you create a solid eight sided brush (make it 128x128x256). Then you pick a grid size that will be the thickness of the pipe walls--say key 3. Now, with it selected, hollow it out. You will end up with 8 overlapping brushes and two end brushes. Delete or move the end brushes. Then select every other brush (four of them in all) and use csg subtract. Now your pipe is done and can be moved/rotated to where you need it.
Making a pipe with more sides, or thicker walls, may be harder but, with some practice, not imposible. Note: do not rotate or resize the brushes before you fix the overlaps--big mess.
Hope that helps!
Ok, lets say you want to make an 8 sided pipe. First you create a solid eight sided brush (make it 128x128x256). Then you pick a grid size that will be the thickness of the pipe walls--say key 3. Now, with it selected, hollow it out. You will end up with 8 overlapping brushes and two end brushes. Delete or move the end brushes. Then select every other brush (four of them in all) and use csg subtract. Now your pipe is done and can be moved/rotated to where you need it.
Making a pipe with more sides, or thicker walls, may be harder but, with some practice, not imposible. Note: do not rotate or resize the brushes before you fix the overlaps--big mess.
Hope that helps!
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
Desert Eagle
- Captain
- Posts: 237
- Joined: Mon Jan 13, 2003 1:05 am
- Location: Mapping Bunker
- Contact:
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
CSG Substract substracts the selected brush from overlapping ones and then deletes the selected one.
This can be handy, but also can result (when working with irregular brushes) respectively will (when substracting from terrain) in radiant crashing.
So, when u want to use it, save ur map
Safer but less comfortable is the clipper tool, where btw you can specify where the cuts will be while u're cutting, and won't have to clean up your brushes afterwards.
Nevertheless, for e.g. cutting a smaller cylinder out of a bigger one, i use CSG Substract, then set everything back on the grid and finally do the cutting lines the way they ought to be.
This can be handy, but also can result (when working with irregular brushes) respectively will (when substracting from terrain) in radiant crashing.
So, when u want to use it, save ur map
Safer but less comfortable is the clipper tool, where btw you can specify where the cuts will be while u're cutting, and won't have to clean up your brushes afterwards.
Nevertheless, for e.g. cutting a smaller cylinder out of a bigger one, i use CSG Substract, then set everything back on the grid and finally do the cutting lines the way they ought to be.
delete
Sorry, wacko, but the selected brush does not get deleted automattically. It just cuts up the overlapping brushes and subtracts the parts that are inside the selected brush.
To use it for a hollowed out skybox. Select only the top and bottom brushes. Then hit csg subtract--the overlaping parts of the walls will vanish. Then select two opposite wall brushes and do it again. The overlapping parts of the walls will vanish, and yer done.
To use it for a hollowed out skybox. Select only the top and bottom brushes. Then hit csg subtract--the overlaping parts of the walls will vanish. Then select two opposite wall brushes and do it again. The overlapping parts of the walls will vanish, and yer done.
Last edited by tltrude on Mon Dec 08, 2003 8:58 am, edited 1 time in total.
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am

