Cualk or no draw?
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Trinitrotoluene
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Cualk or no draw?
Should i use cualk or no draw textures on the brushes that wont be seen by the player (like out site part of the skybox etc.) ? 
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Trinitrotoluene
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- williewisp
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Trinitrotoluene
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Good rule of thumb is to caulk every brush as or immediately after you draw it and before moving vertice points or any other work. The skybox outside edges and even bottom can be /caulk with no ill effects. Leaving a hole in your skybox will not compile your map VIS data properly... at all, actually, and you do NOT want to leave that leak for the 'final' compile process. I often left my sky box open to do quick compiles during build times, it will save you a lot of time sitting and waiting for full compiles to run. As you finish up your map and want to check the frame rates and such, close that hole. AND, most importantly.... use VIS leaf groups. Your gains will be exponential in FPS rates.
Lots of info floating around here. Try the 'search' function if you want to dig up some old stuff, I'm sure you'll find lots of useful bits.
Lots of info floating around here. Try the 'search' function if you want to dig up some old stuff, I'm sure you'll find lots of useful bits.
Trinitrotoluene wrote:but the stock mohaa maps got a kinda no draw texture i think, when you are behind a wall you can see tru it. With cualk u got the grey crap...
It seems like you're not using common/caulk but common/blank_lightmap instead. These textures look the same in Radiant but there is a profound difference in game. Blank_lightmap can be seen as white or grey in the game whereas caulk is invisible. As a result, using the blank_lightmap texture will hardly help improve fps whereas caulk may. Also, using caulk decreases the light compile time as caulk doesn't have a lightmap.
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Trinitrotoluene
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Trinitrotoluene
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Actually that can be possible. If you make a few very complex objects, your FPS wont really go down unless you are close to the object (or if it is in your F.O.V (field of view). So if you have many brushes that obstruct your view of the complex objects, then your fps is fine at the moment. But if those brushes were caulk then you would see straight through em and right to the complex brush work. There for increasing your fps.Anyway it seems a little weird that using caulk decreases the fps you're getting , or, more correctly, that is impossible
Answer to your question ( I hope)
http://dictionary.reference.com/search?q=caulk
WEBSTERS
Main Entry: 1caulk
Pronunciation: 'kok
Function: transitive verb
Etymology: Middle English caulken, from Old North French cauquer to trample, from Latin calcare, from calc-, calx heel
Date: 15th century
: to stop up and make tight against leakage (as a boat or its seams, the cracks in a window frame, or the joints of a pipe)
- caulk?er noun
: material used to caulk
I make everything out of caulk from the start. I rarely even texture anything until im close to done.
Main Entry: 1caulk
Pronunciation: 'kok
Function: transitive verb
Etymology: Middle English caulken, from Old North French cauquer to trample, from Latin calcare, from calc-, calx heel
Date: 15th century
: to stop up and make tight against leakage (as a boat or its seams, the cracks in a window frame, or the joints of a pipe)
- caulk?er noun
: material used to caulk
I make everything out of caulk from the start. I rarely even texture anything until im close to done.


