Cualk or no draw?
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Trinitrotoluene
- Warrant Officer
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Nope sorry... caulk blocks the view just as well (or badlyYarik wrote:Actually that can be possible. If you make a few very complex objects, your FPS wont really go down unless you are close to the object (or if it is in your F.O.V (field of view). So if you have many brushes that obstruct your view of the complex objects, then your fps is fine at the moment. But if those brushes were caulk then you would see straight through em and right to the complex brush work. There for increasing your fps.Anyway it seems a little weird that using caulk decreases the fps you're getting , or, more correctly, that is impossible
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omniscient
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Skybox
I see no difference if the back of sky box brushes are caulk, or just left as sky texture. In all of the game maps I have decompiled, the sky brushes are not caulked.
Maps that use LOD Terrain should have a caulk box below the sky box--see map m4l0 in the MOHAATools/docs folder.
Maps that use LOD Terrain should have a caulk box below the sky box--see map m4l0 in the MOHAATools/docs folder.
Re: Skybox
Yup that's what I said in the first post tootltrude wrote:I see no difference if the back of sky box brushes are caulk, or just left as sky texture. In all of the game maps I have decompiled, the sky brushes are not caulked.
btw you can't decompile the outside of the skybox since it's not stored in the bsp file...
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omniscient
- Major General
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i dont understand what difference it makes to use caulk or no draw. the only difference, so it seems, is that no draw can be shot through. u say use caulk if they player cant see it, but if he cant see it he cant shoot it, making no difference, and if he can see it use no draw. for the unseen places, is it just a matter of eeney meany miny mo, or is there a reason to use caulk?


