View range in radiant?

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Trinitrotoluene
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View range in radiant?

Post by Trinitrotoluene »

How can i adjust the view range so i can see much further? :?
crunch
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Post by crunch »

I am not sure if the setting actually works, because I can see from one end of my map to the other in Radiant no matter what, but there is a setting under Edit-->Preferences for Look Ahead.

Also, you can change the model cull distance so that they don't appear as bounding boxes as quickly.
This setting is also in Edit-->Prefrences: Model Cull Dist:

Hope this helps.
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Trinitrotoluene
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Post by Trinitrotoluene »

I tried your tips but it didnt work :( . Maybe there's some one else who knows how to adjust this.
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Post by crunch »

What exactly is it that you can't see?

Right now I am working on a map with the longest viewline at 10,000 grid....and I can see directly across the entire map in Radiant.

If you are speaking of the compiled map itself, then you would need to adjust the farplane value either in your script, or in worldspawn, depending on where you originally set it.

Other than that, I am out of suggestions.
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Trinitrotoluene
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Post by Trinitrotoluene »

i meant the view range in radiant, il try 10000
Trinitrotoluene
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Post by Trinitrotoluene »

still wont work... :x
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bdbodger
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Post by bdbodger »

did you turn off the 2 cubic clip icons on the top of mohradiant ?
Trinitrotoluene
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Post by Trinitrotoluene »

2? You mean the bleu ''A'' and... ? :?
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Post by crunch »

Of course! Good call bdbodger!

@TNT: On the tool bar at the upper part of your screen are two icons. One is for Cubic Clip the Camera View, and the other is Cubic clip Terrain

Most likely if you click the Cubic Clip the Camera View,(which is directly left of your clipper icon) then you will see all of your map.

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Trinitrotoluene
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Post by Trinitrotoluene »

thanks dude, works fine now, thanks a lot. You are one of the few ppl who knows that trinitrotoluene = tnt LOL :D
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