Post your scripting questions / solutions here
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tltrude
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by tltrude »
You could spawn a real big trigger_push pointing upward, but I don't know if it could be turned on/off from the console.
Have you tried it without all the anti-cheat stuff turned on in the server?
Last edited by
tltrude on Fri Dec 19, 2003 3:32 am, edited 2 times in total.
Tom Trude,

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LiTe
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by LiTe »
I don't run a dedicated server. I only set up a server at lan parties and then we don't use anti-cheat tools.
33rd[SS]SCpl.*LiTe*|AD|SP|
"Casualties many; Percentage of dead unknown; Combat efficiency; we're winning."
- Colonel David M. Shoup
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tltrude
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by tltrude »
Hmmm, well it looked like they were on in the qconsole log.
Tom Trude,

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LiTe
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by LiTe »
I tried omniscent's idea, but there were two problems. One, config files can't set cvars.Second problem, I was not able to turn the .cfg off.
33rd[SS]SCpl.*LiTe*|AD|SP|
"Casualties many; Percentage of dead unknown; Combat efficiency; we're winning."
- Colonel David M. Shoup
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jv_map
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by jv_map »
thread maps/dm/dv_mod.scr
This line is doomed to break your script, as there is no thread called 'maps/dm/dv_mod.scr'. Instead, type:
thread maps/dm/dv_mod.scr::threadname
For debugging purposes it's often best to use iprintln_noloc "text message".
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LiTe
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by LiTe »
I did this and it didn't work. The .pk3 is at
http://adam.soul-e-art.com/user-dv_mod.pk3
The qconsole.log is included in the .pk3
33rd[SS]SCpl.*LiTe*|AD|SP|
"Casualties many; Percentage of dead unknown; Combat efficiency; we're winning."
- Colonel David M. Shoup
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LiTe
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by LiTe »
bump
33rd[SS]SCpl.*LiTe*|AD|SP|
"Casualties many; Percentage of dead unknown; Combat efficiency; we're winning."
- Colonel David M. Shoup