If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Asgard
Sergeant
Posts: 63 Joined: Sat Jul 12, 2003 10:51 pm
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by Asgard » Thu Dec 18, 2003 7:20 pm
I'm building a map, 1st map i gave up cuz it was a try'er
now i'm building 1 to be good
but i'm in my map and it looks funny on some edges from a distance
look
jv_map
Site Admin
Posts: 6521 Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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by jv_map » Thu Dec 18, 2003 8:45 pm
It's called z-fighting and happens because you've placed layers of textures over each other (always a bad idea) or very close to each other.
Asgard
Sergeant
Posts: 63 Joined: Sat Jul 12, 2003 10:51 pm
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by Asgard » Fri Dec 19, 2003 6:51 pm
ok but how do i solve it
how do i detexture it ?
Asgard
Sergeant
Posts: 63 Joined: Sat Jul 12, 2003 10:51 pm
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by Asgard » Sun Dec 21, 2003 9:57 am
any anser pls
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
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by hogleg » Sun Dec 21, 2003 7:10 pm
Select the whole brush and recaulk it, deselect it and retexture the faces.
"all the governments in the world are corrupt and in the hands of the Illuminati"
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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by tltrude » Mon Dec 22, 2003 4:38 am
Some textures do "cull" at a distance. Only way to solve it is to make a new shader, or just don't make the map so big. If it is stuff "bleeding" through the wall, make the wall thicker.
Tom Trude,