Built a clock that keeps time

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hogleg
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Built a clock that keeps time

Post by hogleg »

I built a clock that keeps perfect time! Of course only with map running, duh, Its starts a 12:00 so if you start your game then it keeps perfect time.
I really shouldn't have spent my whole saterday adjusting my rotating functions to build a clock but I did and it keeps perfect time. LOL

If anyone wants those numbers just let me know, it took me hours to adjust the hour hand. LOL

Whats cool is every time you run by the clock tower you notice the clock has changed and its like more real!

It doesn't seem to eat much FPS.
I had never seen anyone do this, so I did! :lol:
"all the governments in the world are corrupt and in the hands of the Illuminati"
BiG_HeaD
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Post by BiG_HeaD »

Screen! beta map! Something!
Ive played more than u.
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hogleg
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Post by hogleg »

BiG_HeaD wrote:Screen! beta map! Something!

Finish! First!Post when done!
"all the governments in the world are corrupt and in the hands of the Illuminati"
BiG_HeaD
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Post by BiG_HeaD »

k sounds, good :)
Ive played more than u.
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hogleg
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Post by hogleg »

Sure! Let me give you the numbers.
Make the hands rotating doors.

Clock facing EAST, Facing WEST use negitive #s.
Second hand=key: RotateX Value: 6
Minute hand =key: RotateX Value: .1
Hour hand =key: RotateX Value: .008

I haven't tested it north and south.

Don't let the origins over lap!

good luck, I made a circle and drew the hands and give it a little origin post in the middle and select a clock texture.
Sit back and watch it keep time!!!!
"all the governments in the world are corrupt and in the hands of the Illuminati"
BiG_HeaD
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Post by BiG_HeaD »

hey, you make the prefab yet.
Ive played more than u.
jv_map
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Post by jv_map »

Hour hand =key: RotateX Value: .008

0.008 should be

0.1 / 12.0 (= 0.008333...)

:wink:

Sounds like fun :)
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hogleg
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Post by hogleg »

.008 is close enough 4 me.
Seems to follow my analog clock pretty close.
"all the governments in the world are corrupt and in the hands of the Illuminati"
BiG_HeaD
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Post by BiG_HeaD »

pics?
Ive played more than u.
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Post by Callous1 »

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hogleg
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Post by hogleg »

Wow, this post just keeps coming up :lol:

Yeah I guess you could just use script objects instead of rotating door function. At least you won't have to worry about which way its facing.

I noticed in the map "CorfuLiberty" uses small clocks throughout his map, its a SP so along the way each clock is set a little ahead of the last one to try to give it the effect of the clocks working! A working clock would've been better, eh? by the way "Nice job on this map!"

http://www.alliedassault.us/pafiledb3/p ... gory&id=18

8-)
"all the governments in the world are corrupt and in the hands of the Illuminati"
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