breakthrough skin into mohaa

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Triicky
Colour Sergeant
Posts: 86
Joined: Thu May 08, 2003 6:18 pm

breakthrough skin into mohaa

Post by Triicky »

yo tried it but i cant see the .tga any ideas?
"just because you cut of their heads doesnt mean their dead"
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Triicky
Colour Sergeant
Posts: 86
Joined: Thu May 08, 2003 6:18 pm

Post by Triicky »

ok guess no ones gonna help mmmmmmmmmmmmmm chair goes up chair goes down chair goes up chair goes down
"just because you cut of their heads doesnt mean their dead"
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Vic Marrow
Colour Sergeant
Posts: 95
Joined: Wed Aug 20, 2003 2:31 pm

Post by Vic Marrow »

What do you mean you can't see the .tga? Does the skelton show up with no textures? I got the tank commander skin into Spearhead but not Allied Assult. Just put everything in its own .pk3 file and stuck it in my main folder. But in the shader I had to make a shorter path to the textures.
Triicky
Colour Sergeant
Posts: 86
Joined: Thu May 08, 2003 6:18 pm

Post by Triicky »

well wat i mean is in MOH:AA u got your pak2.pk3 with everything so i went in to breakthrough open the pak2.pk3 go to models/human/faces but there isnt anything attaully in there no .tga
"just because you cut of their heads doesnt mean their dead"
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Vic Marrow
Colour Sergeant
Posts: 95
Joined: Wed Aug 20, 2003 2:31 pm

Post by Vic Marrow »

Go into maintt/pak1.pk3 Then go to textures/models/human/ and there will be all the new .tga and .jpg used in Breakthrough and the ones that aren't in there are taken from the mainta pak1.pk3 file or the main pak2.pk3 file.
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