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// Sky Tower 2 - Objective Version
// ARCHITECTURE: Alan "Penguin!" N.
// SCRIPTING: Alan "Penguin!" N.
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroy the cannons"
setcvar "g_obj_alliedtext2" "at the top of the"
setcvar "g_obj_alliedtext3" "tower."
setcvar "g_obj_axistext1" "Don't fall!"
setcvar "g_obj_axistext2" "Defend the cannons."
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/SkyTower2obj.scr
exec global/ambient.scr SkyTower2obj
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 2
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
$15cmcannon_explosive1 thread global/obj_dm.scr::bomb_thinker
$15cmcannon_explosive1 thread axis_win_timer
thread allies_win_bomb
end
$20mmflak_explosive1 thread global/obj_dm.scr::bomb_thinker
$20mmflak_explosive1 thread axis_win_timer
thread allies_win_bomb
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
---------------------------------------------------
I can't figure out what I noobed...

