How do I solve this ?

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Asgard
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How do I solve this ?

Post by Asgard »

I'm building a map, 1st map i gave up cuz it was a try'er
now i'm building 1 to be good :D
but i'm in my map and it looks funny on some edges from a distance

look

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jv_map
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Post by jv_map »

It's called z-fighting and happens because you've placed layers of textures over each other (always a bad idea) or very close to each other.
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Asgard
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Post by Asgard »

ok but how do i solve it :P
how do i detexture it ?
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Asgard
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Post by Asgard »

any anser pls
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hogleg
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Post by hogleg »

Select the whole brush and recaulk it, deselect it and retexture the faces.

:D
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tltrude
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cull

Post by tltrude »

Some textures do "cull" at a distance. Only way to solve it is to make a new shader, or just don't make the map so big. If it is stuff "bleeding" through the wall, make the wall thicker.
Tom Trude,

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