with a shader like
Code: Select all
textures/glass/glass
{
qer_editorimage textures/glass/glass_rad.tga
qer_keyword window
qer_keyword glass
qer_trans .5
surfaceparm glass
{
map textures/mohcommon/envnormndy_day.tga
tcgen environment
alphagen const .2
blendFunc blend
}
{
map textures/glass/glass.tga
depthWrite
alphaFunc GE128
alphagen const .2
nextbundle
map $lightmap
}
}
So far so good!
But now, I want to have a metal texture (or atleast something NOT transparent) with that reflection and can't get it working.
Any ideas?
