Moddeling...

Post your skinning / modelling questions or answers here

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KeenEye
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Moddeling...

Post by KeenEye »

Okay, so i have a pretty good overview of mapping, and i got skinning down pretty good. Could someone explain to me how you model? Is it done in MoHRadiant? Because I was looking into moddeling sense im looking to make samurai helmets :) for my clan mates. If done with MoHRadiant could someone give me a quick overview?
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mohaa_rox
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Post by mohaa_rox »

1st of all, go get a modelling prog. i use 3ds max. milkshape and lightray aren't the best but they will do if u want a cheap prog.

then go to any modelling site or read up tutorials, sign up for a course on 3ds max (lol i went for a free one in school). then model and practise hard.

so if u want to model ur samurai helmet, find plenty of reference pictures. i recommend: top/bottom, left/right, front/back and perspective pictures.

so just use what u've learned to model.

finally u skin it by uvw mapping it. then export it ingame!

p.s. keep ur models low poly, i recommend not above 1000 vertices for a mesh
Live to map, not map to live.
-mohaa_rox, .map
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FUBAR515034
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Post by FUBAR515034 »

Are there any tutorials directed at specifically mohaa. Ive looked and every one of them are guns, guns, guns, guns. Anything else anybody interested like clothes?
FUBAR *515034*

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Krane
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Post by Krane »

No, there's no tutorial....I've searched too :? .
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G3mInI
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Post by G3mInI »

Yes there are tutorials if you know where to look and remember good ole Scorpiomidget. Head on over to Lightray 3d. I dont know the website addy offhand. Look in the forums there. Scorpio and Prometheus wrote tons of information on how to bring models into MOH. And they wrote a plugin which can make it all happen with Lightray 3d.

Peace,

G3mInI
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