Your map had over 1100 duplicate planes, has no caulk faces what-so-ever,
and had (invisible) planes that extended beyond the limits of the grid.
I think I have repaired most of the errors. So, try compiling this version of your map:
http://pages.sbcglobal.net/tltrude/Temp/bock4.zip (file deleted).
And, the faces that people can't see still need to be caulked. Those 83 toilets are going to bite you in the ass with bad FPS, I think.
I am surprised that only two of the 83 rotating stall doors leak!--not a problem.
If you are wondering how I got your .map file, the file that ends in ".bak" is a backup file for it.
I only had to change the extention to ".map" to use it in the editor. The only files
you have to include in your pk3 are the .bsp file and the script (.scr, if there is one).
I fixed a lot of the missing wall faces, but there are probably some I missed. That is an old problem that no one has figured out yet.
The only thing you can do to fix it, is to cover the missing face with another wall, or rebuild the wall on another grid line.
The problem shows up a lot when you clone large groups of brushes and rotate them.
Good Luck!