shooting doors to open them (health)

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wacko
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Post by wacko »

:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
m4rine (and tltrude aswell), i was just reading this thread five minutes ago, and i was wondering whether i should write something about me admiring ur patience.

There are so many threads about rotating doors and how to set a correct angle and/or whether or not setting alwaysaway, that i'm not sure how to add my 2 cents without starting to flame :?

Okay:

Where I must correct u, m4rine, is that alwaysaway=1 IS DEFAULT, so for doors with correctly set angle it is redundant.
If u wanted to get a door opening just in one direction, though, alwaysaway/0 is neccessary. In fact a door that works just one way without alwayaway/0 MUST have a bad angle.
I'm not sure whether it is clear now: Alwaysaway/1 does nothing different to no alwaysaway key. This key with value 0 just makes sense to AVOID a door opening in both directions...

About the angle (once again and again and again...). The angle u enter or choose from that group of buttons in the entity window must be perpendicular to the doorface (seen in the x-y top view).

And this is the way it is! Happy new year to all of u, btw
m4rine
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Post by m4rine »

lol cheers Wacko, just that is a bit different from what you told me when i was a newb (haven't got very far, have i? lol)
"We must become the change we want to see in the world" (Mahatma Gandhi)
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wacko
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Post by wacko »

m4rine wrote:lol cheers Wacko, just that is a bit different from what you told me when i was a newb (haven't got very far, have i? lol)
I rather was a newb myself those days :oops:
so, yes u're right, i once thought that alwaysaway/1 is neccessary, but in fact it isn't. This was when I finally made my doors NOT to open differently when I was opening rather from the hinge side to when I stood at the handle. I was soo proud then...

But anyway. That's the way it is. alwaysaway/1 is redundant.
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wacko
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Post by wacko »

okay. made the probably most ugly chart ever:
http://www.decalattack.com/trashbin/door/door.htm

Something like this ought to find it's way into the tuts a.s.a.p.
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tltrude
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chart

Post by tltrude »

Yep, your chat is pretty sad, he he. I like my simple image better:

Image
Tom Trude,

Image
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wacko
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Re: chart

Post by wacko »

tltrude wrote:Yep, your chat is pretty sad, he he. I like my simple image better:
lol: yeah, like I said, but ur little pic is showing just one of many differently orientated doors (the one with angle 90 or 270) , so it can be quite misleading for those who still didn't get the point.
And it's saying nothing about 'alwaysaway'. I tried to do something similar to ur pic but I ended up in a rather confusing amount of doors and arrows :wink:
Those having problems may take and read the one they prefer (or both).

Nevertheless, the door tutorial here at .map ends very abruptely without even mentioning the topic of rotating door's angles or the key alwaysaway...
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