Ardennes map questions

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Vic Marrow
Colour Sergeant
Posts: 95
Joined: Wed Aug 20, 2003 2:31 pm

Ardennes map questions

Post by Vic Marrow »

I took the MP_Ardennes_TOW.bsp and decompiled it and theres like a small seprate map in there it looks like a german pow camp. What is this? Is there a way to get there? Is there a teleport or somthing? I took the original bsp, min, pth, and scr and gave them a test prefix. I opened the script and started changeing it. I wanted to see if I could get ai to spawn into the map just by scripting it. It worked. The ai wil stay in one place and fire at me. (because there's no pathnodes in the area) Can you spawn pathnodes with scripting? Also in the script its set up to snow, but when I'm in the map there's no snow, why? Also there's enemyspawn groups in the map. I got one group to spawn. They were right in town. There are other enemyspawn groups, but I think they're at that german pow camp because I tried to get them to spawn, the game said they were there but I did not see them nowhere. It would be cool to spawn groups into this map and just have a fire fight.
Shortricci
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Location: Bolton, England, UK
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Post by Shortricci »

We dont know unless you post the script 8-)

- Ricci :twisted:
- [V2]Shortricci :: www.v2.org.uk -
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Bjarne BZR
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Post by Bjarne BZR »

I dont know this map, but my guess is that it is used as a scene for the end of map movie....
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