GHOST OBJECTS?

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breakyaface
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GHOST OBJECTS?

Post by breakyaface »

K, who can help me out of this one. I am working on a map, with a church as main building. it has a little tower with 4 roofsides. But every time I compile the map I see two roofsides floating in the air while I can't see them in radient. There are no filters on... SO who knows what is the matter.
moddin, mappin, and surfin
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HDL_CinC_Dragon
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Post by HDL_CinC_Dragon »

I THINK i might kow what the problem is. when u are making the map, are you using all 3 angles of view to line it up? (Front, Side, Top) you can use the front and top view to line it up exactly where u want it and the exact height. Also if u want to "fine tune" where your objects are, go to the top bar and click Grid then click grid 1. it will give you the smallest increment of brush movement.
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wacko
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Post by wacko »

could those 'ghosts' be made of patch meshes? if so, u probably have copy/pasted and/or rotated them somehow wrong...
anyway, are they anyhow selectable in radiant? try to use the 'complete tall' selection tool at places where u can see them ingame and in places where they are suppposed to be. if u cannot select them this way, u might have to find them in the .map file (using a texteditor) where a good hint would be the name of their texture. Once u have found them, delete them (either in radiant or in the map file) and rebuild them. Making a backup of the map file would be a good idea...
Balr14
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Post by Balr14 »

Brushes with multiple degenerate planes caused by bad clipping or rotating. Or patch mesh ghosts caused by moving a face wrong or rotating using the wrong function. Draw a brush around where you think they are and select inside or touching and remove them. Or use Bob's Tools to "remove evil polys".
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tltrude
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invisable

Post by tltrude »

If you have invisable brushes, place a large brush around the whole area and click on Selection > select inside. That should highlight the hidden brushes or mesh.
Tom Trude,

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