Press Use (e) to follow a player

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Krane
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Post by Krane »

Thanks omniscient! I'll study a way to work on this. Great tip!!
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Krane
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Post by Krane »

omniscient: it's not working... I tryed

seta g_3rdpersonview 1
seta cg_3rdpersonview 1
seta g_3rd_personview 1
seta cg_3rd_personview 1

and so on...nothing.

Bjarne BZR: your method works only if you have the new localization.txt in the global folder. If you make a pk3 and put it there, you will see that it's not working. But was a good tip anyway.

Thanks[/code]
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Bjarne BZR
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Post by Bjarne BZR »

Krane wrote:Bjarne BZR: your method works only if you have the new localization.txt in the global folder. If you make a pk3 and put it there, you will see that it's not working. But was a good tip anyway.
...but if the pk3:s name comes after the original pk3 files name in alfabetical sorting... does it work then? Like: zTheName.pk3 ?
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omniscient
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Post by omniscient »

crap, maybe i got the line wrong, ill look again, ill get back to u. and btw u will be able to control in tird person as u are playing so u will want the compas and life and stuff gone, so it looks like ur in spec, but ur not.
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omniscient
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Post by omniscient »

lol i said it wrong, sorry bud. its seta cg_3rd_person "1" either that or seta cg_3rd_person 1 just add em both. sorry about delay, have fun. also put cg_verticaldisplacement -18 so the crosshair is accurate, if u need a crosshair for some reason.
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Krane
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Post by Krane »

Thanks omniscient!!

Bjarne, I tryed user_screenshooters.pk3. "U" comes after "P" so I tryed a_screenshooters.pk3 . Same...only works if it is decompressed...
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omniscient
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Post by omniscient »

krane, i wanna see some of those screenshots, im glad it worked for ya.
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Krane
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Post by Krane »

You will see soon. I'm about to release a map and I will use the mod...

In the meantime, I realize another "issue"...

When in OBJ game there's a d*** line says: "Waiting for players" :twisted: . I searched for this line but didn't found it. Is it together with the "Press Use(e) stuff" in some kind of "hidden script"?

Do somebody knows where is this d*** line?
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omniscient
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Post by omniscient »

i would guess the same place. if u really dont want it one thing u can do is put and allied/axis ai outside the actual map so its always going. kill them if everyone dies and stuff. more of a last resort kinda thing.
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crunch
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Post by crunch »

The Waiting For Players localization is in the localization.txt file in the pak6.pk3 global folder.

I would assume you can then use the same method Bjarne BZR showed you to take it out.
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Krane
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Post by Krane »

Yeah crunch, thanks! I didn't realize that there was another localization.txt around...I'm just a bit confused: how can be possible 2 files w/ the same name and "using" the same directory?, I mean, how can I make a pk3 and put both localization.txt in global folder??? Do the game reads only one of them? :roll:

I'm very..roll :roll:
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Krane
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Post by Krane »

...and what about that "Time Left: 5:00" line? Cannot find that thread either...

Any help will be apreciated.
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omniscient
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Post by omniscient »

im bettin all that stuff is in localization.txt. hey, when cna we see some of those 3rd person demos, i wanna see the map!
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Krane
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Post by Krane »

The "Time Left:" line is indeed in the 2nd localization.txt (the one in pak6.pk3), but I can't find a way to make the game read it, once I already have a modified version of localization.txt (the one inside Pak0.pk3)...I even made 2 pk3 files but the 2nd localization.txt does not read.

Here's some shots of my new map:

From the OBJ:

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Note that the d*** "Time Left:xx:xx", the "Waiting for players" and the "pre use(e)" are there...gr

From the DM (at least here it's only the'press use(e)' stuff):

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Release (prob) 01/21/04

Cheers[
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omniscient
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Post by omniscient »

very nice, though i am saddened u didnt use my third person discovery (jk) is it for AA or what?
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