Press Use (e) to follow a player
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Krane
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omniscient: it's not working... I tryed
seta g_3rdpersonview 1
seta cg_3rdpersonview 1
seta g_3rd_personview 1
seta cg_3rd_personview 1
and so on...nothing.
Bjarne BZR: your method works only if you have the new localization.txt in the global folder. If you make a pk3 and put it there, you will see that it's not working. But was a good tip anyway.
Thanks[/code]
seta g_3rdpersonview 1
seta cg_3rdpersonview 1
seta g_3rd_personview 1
seta cg_3rd_personview 1
and so on...nothing.
Bjarne BZR: your method works only if you have the new localization.txt in the global folder. If you make a pk3 and put it there, you will see that it's not working. But was a good tip anyway.
Thanks[/code]
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Bjarne BZR
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...but if the pk3:s name comes after the original pk3 files name in alfabetical sorting... does it work then? Like: zTheName.pk3 ?Krane wrote:Bjarne BZR: your method works only if you have the new localization.txt in the global folder. If you make a pk3 and put it there, you will see that it's not working. But was a good tip anyway.
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omniscient
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omniscient
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omniscient
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Krane
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You will see soon. I'm about to release a map and I will use the mod...
In the meantime, I realize another "issue"...
When in OBJ game there's a d*** line says: "Waiting for players"
. I searched for this line but didn't found it. Is it together with the "Press Use(e) stuff" in some kind of "hidden script"?
Do somebody knows where is this d*** line?
In the meantime, I realize another "issue"...
When in OBJ game there's a d*** line says: "Waiting for players"
Do somebody knows where is this d*** line?
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omniscient
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Krane
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Yeah crunch, thanks! I didn't realize that there was another localization.txt around...I'm just a bit confused: how can be possible 2 files w/ the same name and "using" the same directory?, I mean, how can I make a pk3 and put both localization.txt in global folder??? Do the game reads only one of them?
I'm very..roll
I'm very..roll
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omniscient
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Krane
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The "Time Left:" line is indeed in the 2nd localization.txt (the one in pak6.pk3), but I can't find a way to make the game read it, once I already have a modified version of localization.txt (the one inside Pak0.pk3)...I even made 2 pk3 files but the 2nd localization.txt does not read.
Here's some shots of my new map:
From the OBJ:



Note that the d*** "Time Left:xx:xx", the "Waiting for players" and the "pre use(e)" are there...gr
From the DM (at least here it's only the'press use(e)' stuff):



Release (prob) 01/21/04
Cheers[
Here's some shots of my new map:
From the OBJ:



Note that the d*** "Time Left:xx:xx", the "Waiting for players" and the "pre use(e)" are there...gr
From the DM (at least here it's only the'press use(e)' stuff):



Release (prob) 01/21/04
Cheers[
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omniscient
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