Problem
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Problem
Sorry for for all the questions but I am new to mapping but understand it all, exept light. I made a map that is set in the out doors. I can get the sky workin ok but everything on the ground is black, no light. Do I have to put the light under the info covering the whole map?
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omniscient
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rather -45 90 0, but take a look urself at VonderCrunch's tut:omniscient wrote:... sundirection 45 90 0.
http://www.freewebs.com/crunch/tutorials.htm
It seems a lot of people are having trouble with the lights and those Bloody Negatives in there values... Make sure you guys read carefully the information you put in the value box, and refer to a tutorial's information about lighting to compare. Just mess with those numbers until you get it the way you want it.
My question is...
Say if you build your 'ground floor' or the level itself higher (Front or side view) on the grid then gridpoint 0. Let's say up in the 4000-5000ish area. Can your lighting values still be the same as if you have your map on the gridpoint 0? or would you have to change them?
My question is...
Say if you build your 'ground floor' or the level itself higher (Front or side view) on the grid then gridpoint 0. Let's say up in the 4000-5000ish area. Can your lighting values still be the same as if you have your map on the gridpoint 0? or would you have to change them?
.:c|H|EE|TO|H|s|:.

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omniscient
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- Axion
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Somebody correct me if I'm wrong, but -45 doesn't put the sun under the map.
"The work of a thousand years is nothing but rubble."
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@Bradley:
The values for your lighting need to be in worldspawn.
If you open the entity window, and scroll all the way to the bottom, you will see it. Click on it and then enter your lighting k/v pairs. Or, you can simply select a skybrush, and then when opening the entity window, worldspawn is automatically selected.
In the entity window you will see 2 white "entry fields". One is Key and the other is Value, also called "k/v pair" or just "k/v". SO:
These are the k/v pairs you need:
suncolor/60 60 60
sundirection/-45 90 0
sunflarename/sun
Start with those. Make sure you put the sunflare in so that you can verify that it is in fact a worldspawn mapping problem and not a compile issue.
@omniscient:
A POSITIVE First Value in sundirection will place the sun under the map.
A NEGATIVE First value will place it above the horizon.
These facts hold true as long as your third value is Zero.
The values for your lighting need to be in worldspawn.
If you open the entity window, and scroll all the way to the bottom, you will see it. Click on it and then enter your lighting k/v pairs. Or, you can simply select a skybrush, and then when opening the entity window, worldspawn is automatically selected.
In the entity window you will see 2 white "entry fields". One is Key and the other is Value, also called "k/v pair" or just "k/v". SO:
These are the k/v pairs you need:
suncolor/60 60 60
sundirection/-45 90 0
sunflarename/sun
Start with those. Make sure you put the sunflare in so that you can verify that it is in fact a worldspawn mapping problem and not a compile issue.
@omniscient:
A POSITIVE First Value in sundirection will place the sun under the map.
A NEGATIVE First value will place it above the horizon.
These facts hold true as long as your third value is Zero.
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omniscient
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- Joined: Tue Sep 16, 2003 12:02 am

