Well I feel just silly but this one has been bugging me. I've been coming along famously with MOHRadient; I've made multiple adjoining rooms with doors that open properly, I have sound, no leaks, caulk outside and textures and light inside. Things are looking good.
The problem is, whatever texture I put on the ceiling turns black once the map is compiled. The light fixtures are still there and the light works but the ceiling is black. Any clues what I'm doing wrong? Yes, I'm a newbie. One last thing, when I reopen Radient, the ceiling texture looks fine, it's just in the game where it's black.
dp
disappering ceiling textures
Moderator: Moderators
disappering ceiling textures
Always store beer in a dark place.
Have you tried using ambient light? that can help in some cases...
Press 'n' to bring up your Entity window:
Key: ambientlight
value: 60 60 60
you can mess with the value, lower numbers = less lighting. 60 60 60 is an average lighting.
Press 'n' to bring up your Entity window:
Key: ambientlight
value: 60 60 60
you can mess with the value, lower numbers = less lighting. 60 60 60 is an average lighting.
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
black spots
A lot of things can cause black spots or faces that wont light. Overlaping brushes and leaks into the void are the most common.
