If you mean that it can only be open from one side, use a 'trigger_use' on the side you want it to open. if you mean you want it to just open one direction, but can be opened from both sides, just make your origin and door, and 'func > rotatingdoor' it.
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!
Cheetohs wrote:if you mean you want it to just open one direction, but can be opened from both sides, just make your origin and door, and 'func > rotatingdoor' it.
no!! this is just "working" in very special cases! in general, rotating doors need a correctly set angle and then 'oneway' doors need a key/value of alwaysaway/0
does anyone read threads about rotating doors or do we just write them??
e.g. this one
or that one
or ....
So true Wacko, that is easiest thread to find. But some aren't so easy. Not that I'm the one that always has to answer questions like you gentlemen do. Which I appreciate greatly.
bighoss wrote:So true Wacko, that is easiest thread to find. But some aren't so easy. Not that I'm the one that always has to answer questions like you gentlemen do. Which I appreciate greatly.
You're right, and I posted enough silly questions myself to know how precious this forum is. Nevertheless, these doors... I think I'll finally do a tutorial. Who wants and is able to proof read it?
Ok Wacko I just got done proofing your tutorial, and it seems to be pretty good. I know it would've helped me much more with all the information in one tutorial like the one you just made. Just a suggestion, also might wanna fix capitalisation of some stuff. lol I dont even know if I used the right capital word or not.
exactly what i asked for: where no doortype set is a wooden door, doortype/metal makes the door sound like a metal door, but what else should be mentioned?!