Tactical Objective from Flyingsheep
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- Major Pain
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Bjarne BZR
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Excellent work, Draska. I especially like the textures you made. If you don't mind, I'd like to borrow some to finish my Prado4 map. I disagree about the scale. Except for door handles being high, the doors are the right height for those buildings. Many of this type building were from the mid to late 1800s, before electricity. Ceiling (and door heights) of 12 feet or more were common to accomodate the gas jets used for lighting. They had to be high enough to be out of the way to prevent accidents and still provide space above to dissipate heat.
Thx, Balr14. Creating the map I refered to reality as well as to my imagination (I used to live in one of such buildings).Excellent work, Draska. I especially like the textures you made. If you don't mind, I'd like to borrow some to finish my Prado4 map. I disagree about the scale. Except for door handles being high, the doors are the right height for those buildings. Many of this type building were from the mid to late 1800s, before electricity. Ceiling (and door heights) of 12 feet or more were common to accomodate the gas jets used for lighting. They had to be high enough to be out of the way to prevent accidents and still provide space above to dissipate heat.
Feel free to use all the stuff you need.
Yeah really a shame. I tested this on our server with 20 or so people and it crashes the server every time. A touch out of scale too it seemed for me but still great craftsmenship in designing the town.
I think it would be worth a go and redo the map so that there arent so many issues.
Could you give me more details?Same here, had a really good time until it crashed. Would be a shame not to fix this, as it is without a doubt the best looking MOH:AA map to date.
Any suggestions what might cause crashes, What issues,What to fix?
Did anyone play this map successfully?
Does it crash during a LAN game, internet or both? (etc)
Is it possible, that size of the map or amount of custom textures cause
broblems (or maybe a scripting)?
Draska from Flyingsheep
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Bjarne BZR
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Bjarne BZR
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- small_sumo
- Lieutenant General
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Draska, man it sure takes the wind out of ya sails when you do so much, only to find the level vyou lovingly made has errors and such. I know just how you feel. Perhaps you should try what I am about to do and that is fix my maps up how people suggested and re-release them as v2 v3 whatever. "Operahouse_v2 most played map on the web" I can see it now.

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omniscient
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Well I took a quick look at the script and I can say the door and elevator code is a disaster
... I'm amazed it actually works properly. As a hint
for you, Draska, try making your scripts a little more structured... you'll really make it easier for yourself that way. A good way to force yourself to make things structured is by not using the 'goto' command. The creative blend you made between 'thread' and 'goto' commands looks rather cool but makes it nearly impossible to understand what the script is doing exactly.
Anyway, to test if the script really is the problem there is a very simple method: just remove the scr file from the pk3 and run a server with 2 people. Simply wait for the timelimit to run out (set it to 1 min
) and see if your server survives.
If the script is really the problem, try any of this to fix it:
Move all these lines below level waittill spawn.
Get rid of this line
it's used completely wrong and will lead to at least 2 errors.
Move this line below level waittill spawn.
Also try commenting-out the ubersound work-around altogether...
Finally try commenting-out this line.
Hope this helps
Anyway, to test if the script really is the problem there is a very simple method: just remove the scr file from the pk3 and run a server with 2 people. Simply wait for the timelimit to run out (set it to 1 min
If the script is really the problem, try any of this to fix it:
Code: Select all
thread dam_operate
//thread detonator
thread door_prep
thread elevator1_preparation
thread elevator2_preparation
thread elevator3_preparation
thread winda_off
Code: Select all
exec global/entsound.scrCode: Select all
thread global/exploder.scr::mainAlso try commenting-out the ubersound work-around altogether...
Code: Select all
thread shingle_setupHope this helps
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omniscient
- Major General
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Thx jv
But it's bloody hard to learn only by analyzing other scripts. Could you
give me a link to some site, where I could learn the basics?
no one to test it with and only one pc.
Can someone help?
I have to admit: I know shite about scripting. I use it mainly by intuition.Well I took a quick look at the script and I can say the door and elevator code is a disaster ?
But it's bloody hard to learn only by analyzing other scripts. Could you
give me a link to some site, where I could learn the basics?
Unfortunatelly I can't do it on my own. I've got slow modem connection,Anyway, to test if the script really is the problem there is a very simple method: just remove the scr file from the pk3 and run a server with 2 people. Simply wait for the timelimit to run out (set it to 1 min ) and see if your server survives.
no one to test it with and only one pc.
Can someone help?
Draska from Flyingsheep
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Bjarne BZR
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How about my tut on this fine site: MOHAA scripting languageDraska wrote:I have to admit: I know shite about scripting. I use it mainly by intuition.
But it's bloody hard to learn only by analyzing other scripts. Could you
give me a link to some site, where I could learn the basics?
Also: I've redone the elevator on Canal... You'll see it shortly....
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omniscient
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