compiling error

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[JPC] Heli-man
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compiling error

Post by [JPC] Heli-man »

what does the following error mean when its compiling?

MAP_MAX_BRUSHSIDES

thanks
Bjarne BZR
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Post by Bjarne BZR »

I seem to remember getting that error once in a tutorial map when I made a very "smooth" sphere... It seems there is a limit to the amount of faces you are allowed to have on a single brush. You got any complex brushes you can think of?
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Post by Axion »

I was going to suggest that you make some of your brushes detailed, especially masked surfaces like grates.
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[JPC] Heli-man
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Post by [JPC] Heli-man »

Axion wrote:I was going to suggest that you make some of your brushes detailed, especially masked surfaces like grates.
thanx for the advise i will try this
[JPC] Heli-man
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Post by [JPC] Heli-man »

Bjarne BZR wrote:I seem to remember getting that error once in a tutorial map when I made a very "smooth" sphere... It seems there is a limit to the amount of faces you are allowed to have on a single brush. You got any complex brushes you can think of?
trouble is i didnt do the map,
just converted to dm map from obj altered the spawn points and tryed to recomplie it using mbuilder

its gets to 17034 brushes and thats when error appeared.
thanx for the advise
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Post by crunch »

Then that becomes your problem. When the map .bsp is de-compiled, every brush becomes a set of 6 brushes, one representing each face of the original brush. So there are 6X as many brush faces in the map when compared with the original.
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[JPC] Heli-man
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Post by [JPC] Heli-man »

anyway off reducing the number off brushes then??
ahh remember reading somewhere else about this about the amount of rework thats required to complie the map again.
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Post by tltrude »

If it is not an original game map, you can ask the creator for his .map file. Other than that, there is no quick way to fix a decompiled map.
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[JPC] Heli-man
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Post by [JPC] Heli-man »

okey thanks for the advise
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