quick and easy question
Moderator: Moderators
quick and easy question
Say I selected a cart to add into my map do I have to do anything with the entity to make it show up?
Thank you
Thank you
Shot Gun
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
yep,thats the part i need 2 understand,what exactly do i do,cause i placed a truck (rotated also on a slope)and some parts of it are walkableomniscient wrote:well, u will need to clip it to make it solid, as is player can walk through it. build a broush around it and use the texture common_wood clip (or clip wood i forget the ttile)
you'll have to build regular brushes around those parts of the model which shall not be walkable. Then u give those brushes a texture of common/metalclip, common/woodclip, or common/glassclip..., depending on what kind of material shall be simulated (regarding sound etc.).
Of course you can/will use more than one brush for a model, either to stay nearer to the original shape or to achieve different effects for different parts of the model (a truck e.g. could get metalclips, woodclips and glassclips)
in the mohaa recyclingbin, there is the map 'decalattack' where u would find some cars with such clip brushes, but 1.4MB is maybe a little too much...
here's a pic of such a truck (with and without model):

Of course you can/will use more than one brush for a model, either to stay nearer to the original shape or to achieve different effects for different parts of the model (a truck e.g. could get metalclips, woodclips and glassclips)
in the mohaa recyclingbin, there is the map 'decalattack' where u would find some cars with such clip brushes, but 1.4MB is maybe a little too much...
here's a pic of such a truck (with and without model):

no,its not a table,its the truck u put 4 an example,i have 2 do that and there is another problem.one of the models has open doors and i was planning that u could get into them ,this way its gonna be complicated.however i have one question ,after i make these brushes do i have 2 call them something or make them detail or anything?
okay, a truck. more work than a table (but it's also much bigger, isn't it?M&M wrote:no,its not a table,its the truck u put 4 an example,i have 2 do that and there is another problem.one of the models has open doors and i was planning that u could get into them ,this way its gonna be complicated.however i have one question ,after i make these brushes do i have 2 call them something or make them detail or anything?
After u made the brushes and gave them the correct texture, they are ready to use and working. Nevertheless, as they probably won't be able to block VIS, u should turn them detail.



