ERROR: LoadPortals: NumVisBytes xxxxxxx exceeds 2097152
The visdatasize has grown out of hand. This is caused by a too high number or poor layout of structural brushes.
SOLUTION: Turn some brushes into details to solve this problem.
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I get an error like this in my compile. Its a big map i have, it has hills so the floor is made up of triangles.. I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?
Compiling Error
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chrisjbooth2001
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omniscient
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Bjarne BZR
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Re: Compiling Error
Using eysygen gives you a "LOD made of brushes"... and while LOD does not affect VIS area splitting - regular brushes do. And when you have some thousand brushes at totally chaotic angles you get this error and/or insane VIS compile times. I'd suggest selecting every brush generated with EysyGen and turning then into "detail" brushes ( as I would guess they are "structural" now ).chrisjbooth2001 wrote:I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?
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Bjarne BZR
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