Tactical Objective from Flyingsheep

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Major Pain
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Post by Major Pain »

*Mouth falls open*


Maybe interested to join our mod?

visit www.bdt-team.net

As well for MOHAA!!!

(It will be released for both games)
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Random
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Post by Random »

Yeah really a shame. I tested this on our server with 20 or so people and it crashes the server every time. A touch out of scale too it seemed for me but still great craftsmenship in designing the town.

I think it would be worth a go and redo the map so that there arent so many issues.
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Bjarne BZR
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Post by Bjarne BZR »

Same here, had a really good time until it crashed. Would be a shame not to fix this, as it is without a doubt the best looking MOH:AA map to date.

PS: Random... did you send me the files? Havent got any yet... :cry:
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Balr14
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Post by Balr14 »

Excellent work, Draska. I especially like the textures you made. If you don't mind, I'd like to borrow some to finish my Prado4 map. I disagree about the scale. Except for door handles being high, the doors are the right height for those buildings. Many of this type building were from the mid to late 1800s, before electricity. Ceiling (and door heights) of 12 feet or more were common to accomodate the gas jets used for lighting. They had to be high enough to be out of the way to prevent accidents and still provide space above to dissipate heat.
Draska
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Post by Draska »

Excellent work, Draska. I especially like the textures you made. If you don't mind, I'd like to borrow some to finish my Prado4 map. I disagree about the scale. Except for door handles being high, the doors are the right height for those buildings. Many of this type building were from the mid to late 1800s, before electricity. Ceiling (and door heights) of 12 feet or more were common to accomodate the gas jets used for lighting. They had to be high enough to be out of the way to prevent accidents and still provide space above to dissipate heat.
Thx, Balr14. Creating the map I refered to reality as well as to my imagination (I used to live in one of such buildings).
Feel free to use all the stuff you need.

Yeah really a shame. I tested this on our server with 20 or so people and it crashes the server every time. A touch out of scale too it seemed for me but still great craftsmenship in designing the town.

I think it would be worth a go and redo the map so that there arent so many issues.
Same here, had a really good time until it crashed. Would be a shame not to fix this, as it is without a doubt the best looking MOH:AA map to date.
Could you give me more details?
Any suggestions what might cause crashes, What issues,What to fix?
Did anyone play this map successfully?
Does it crash during a LAN game, internet or both? (etc)
Is it possible, that size of the map or amount of custom textures cause
broblems (or maybe a scripting)?
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Bjarne BZR
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Post by Bjarne BZR »

I tested it now, and my dedicated server shut down after the round limit had been reached because it could not load maps/Opera.bsp... ( not maps/obj/Opera.bsp mind you! :shock: )...
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Bjarne BZR
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Post by Bjarne BZR »

I take that back... I had tried to write the server name where the maplist should be... :oops:

But there are a lot of errors in the consol while playing... do you know the reason for them all?
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small_sumo
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Post by small_sumo »

Draska, man it sure takes the wind out of ya sails when you do so much, only to find the level vyou lovingly made has errors and such. I know just how you feel. Perhaps you should try what I am about to do and that is fix my maps up how people suggested and re-release them as v2 v3 whatever. "Operahouse_v2 most played map on the web" I can see it now.

:wink:
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www.smallsumo.tk

Yeah Truth above Honor Man ;)
omniscient
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Post by omniscient »

what are some of the errors that u got? when i tried it with a cople of buds it worked fine, laggy, but it never crashed. i didnt check console though. a redo would be awesome
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Balr14
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Post by Balr14 »

I think the crashing is a scripting bug. No messages occur until players join on both sides.
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Post by jv_map »

Well I took a quick look at the script and I can say the door and elevator code is a disaster :( ... I'm amazed it actually works properly. As a hint :idea: for you, Draska, try making your scripts a little more structured... you'll really make it easier for yourself that way. A good way to force yourself to make things structured is by not using the 'goto' command. The creative blend you made between 'thread' and 'goto' commands looks rather cool but makes it nearly impossible to understand what the script is doing exactly.

Anyway, to test if the script really is the problem there is a very simple method: just remove the scr file from the pk3 and run a server with 2 people. Simply wait for the timelimit to run out (set it to 1 min ;)) and see if your server survives.

If the script is really the problem, try any of this to fix it:

Code: Select all

   thread dam_operate
   //thread detonator
   thread door_prep
   thread elevator1_preparation
   thread elevator2_preparation
   thread elevator3_preparation
   thread winda_off
Move all these lines below level waittill spawn.

Code: Select all

exec global/entsound.scr
Get rid of this line :!: it's used completely wrong and will lead to at least 2 errors.

Code: Select all

thread global/exploder.scr::main
Move this line below level waittill spawn.

Also try commenting-out the ubersound work-around altogether...

Code: Select all

thread shingle_setup
Finally try commenting-out this line.

Hope this helps :)
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omniscient
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Post by omniscient »

well, there ya go. i hope these erros do get fixed, its a cool map. i wait impatientally for v2!
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Draska
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Post by Draska »

Thx jv
Well I took a quick look at the script and I can say the door and elevator code is a disaster ?
I have to admit: I know shite about scripting. I use it mainly by intuition.
But it's bloody hard to learn only by analyzing other scripts. Could you
give me a link to some site, where I could learn the basics?
Anyway, to test if the script really is the problem there is a very simple method: just remove the scr file from the pk3 and run a server with 2 people. Simply wait for the timelimit to run out (set it to 1 min ) and see if your server survives.
Unfortunatelly I can't do it on my own. I've got slow modem connection,
no one to test it with and only one pc.
Can someone help?
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Bjarne BZR
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Post by Bjarne BZR »

Draska wrote:I have to admit: I know shite about scripting. I use it mainly by intuition.
But it's bloody hard to learn only by analyzing other scripts. Could you
give me a link to some site, where I could learn the basics?
How about my tut on this fine site: MOHAA scripting language
:)
Also: I've redone the elevator on Canal... You'll see it shortly....
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omniscient
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Post by omniscient »

my pc is pretty good, if u need help id be happy to do it. and bjarne's site is good to learn the commands for scripting, definitely check it out.
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