Thanks for all, men.
Angle for spawning works, respawning works, countdown set of bomb is good, but i still can't plant the bomb, although it is in the middle of the map and in empty space.
Yet one qustion. Bots plant bomb, bomb exploded, but game does not end (allies/axis win). Why?
Thanks for answers. Have a good time.
Well the explosion radius can't be changed easily, but you could make a trigger inside which you want everyone to die when the bomb goes off. Simply make this trigger (or non solid script_object) with a targetname (e.g. 'killtrigger'), then in your script type something like this:
It still does not work
I have trigger_multiple with targetname killtrigger around a bomb.
In set of bomb with targetname panel_bomb i have too: $killarea/killtrigger.
But bomb kill me and bots also outside of killtrigger area.
In script is:
Well, I think that tank explosion FX has some destructive abilities in itself. So it its big, it may cause damage outside the killarea (if its a small kill area).
Take a look at the explosion objective in the example map in the "vis_leafgroup hands on" tutorial on this site, and compare it to yours... any big differences?
Do you get any errors in the console?
YES, its not big kill area. I look at this example map.
In console is only one error, but it is not cause of this map.
Console always say:
LOCALIZATION ERROR: Mohaa console does not have a localization entry
LOC......... ............... "NOTHING" does not heve a localization entry