Finding leaks that radiant doesn't see, but compiler does

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Garganus
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Finding leaks that radiant doesn't see, but compiler does

Post by Garganus »

I found leaks mentioned all over this great site, but none like this specific one, so here's yet another compile error post. I'm a newbie mapper with a fun boxy map. It's so boxy and simple that I don't know why or how it's leaking. The compile complains "entity reached from outside -- no filling" and makes a .lin file rather than a .prt file. It doesn't give me anything to go on like, perhaps, a brush number or anything like that. Radiant doesn't do anything when I 'find next leak' so I don't know what to do to close this leak.

The only thing I've changed since it last compiled fully was the addition of a tunnel with some dim lights in it.
-Are lights bigger than they appear? If so, how am I supposed to light this 64x64 tunnel? Dimming makes the "circles" smaller but I can't make them too dim. Plus, I'd really rather not merely use ambient light... looks so much better with actual light sources.
-How about some of the models? I have bunker cagelights on the walls, but both the "box-frame" and the actual model are either in my map's "interior" or only partially inside a wall. None of them are, at all, in the map's "exterior".

Please respond if you can help. Thanks, Gar

PS - I'm trying to be a 'good mapper' and don't use hollow boxes, don't do much vertex editing, nor use tricks like enclosing my entire map in a box so "it doesn't leak", etc. ...So please don't tell me to do something lame.
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wacko
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Post by wacko »

what does radiant do, when u do 'File/Pointfile...'?
There ought to be a red line leading from a entity into the void (outside the skybox), and it goes right through the leak. If it went through a brush, it is probably detailled or got a wrong texture (e.g. transparent).
Or did u do the tunnel with patch meshes? they don't seal the map, like terrain and detail brushes don't.
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Garganus
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WOW. Fixed!

Post by Garganus »

You rock Wacko! I'd never had pointfile do anything but make a mess. This time it was the craziest friggin' red line from hell I've ever seen, but I followed it and sure as anything... it went right through a bona fide gap in an extremely complex rubble pile that I'd modified and inadvertently made a leak in. This forum kicks a$s. Compile passed the .bsp step. This rocks... Thanks again.

Enthusiastically, Gar :D
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